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Community Rating: 4.343 / 5  (83 votes)
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Also, direct your attention to the killer artwork. The look on that dude's face is just beautifully manic.
Posted By: Zulp (10/18/2009 6:09:13 PM)


Consider black's massive amount of sacrifice for the sake of powerful effects, or costs for powerful permanents.
This card will affect the game the instant it hits the field.
Your opponent will become reluctant to block.
Your opponent will become reluctant to attack.
Your opponent will be reluctant to use removal (except exiling, of course).
Your opponent will use removal to get rid of this card, if he or she can.
This card is extremely powerful, and could never be in any other colour.
This fits black's theme crazily well:
"This is going to hurt me, but it'll hurt you far more."
Posted By: infernox10 (5/21/2011 1:35:15 AM)


thanks you guys...now i can destroy my friends deck
Posted By: chupacab47 (7/1/2009 10:38:13 PM)


Guess what this card works in ANY deck that can play it. no really try putting it in your red black haste.dec I swear it works.
Posted By: thaviel (7/30/2009 2:51:15 PM)


Tokens hit the graveyard then poof...this works with tokens chupa
Posted By: Lesion (6/25/2009 9:27:01 PM)


This card is so much fun with eldrazi spawn tokens. Sack them for mana, AND to kill your opponent's creatures. And if you have It that Betrays out? WIN!
Posted By: darkpoet837 (5/13/2010 2:47:27 PM)


Grave Pact was fair in the tournament sense - it appeared as a sideboard tech in some tier-2 Zombie decks. But just play one / have one played against you in semi-casual, even, and it suddenly becomes the most unfair card ever. As long as the Grave Pact deck is filled with enough copies of things like Rotlung Reaminator, Spawning Pit, Pawn of Umalog and the like, the enchantment basically reads: Destroy all creatures you don't control, and destroy each creature you don't control as it enters the battlefield. It spelt game over against too many decks, while at the same time leaving you with a weak deck (with all the token creatures) when you don't draw it. Fair in the win-percentage sense, sure, as the tournaments showed... but still, that is pretty much the recipe of unfun games.
Posted By: Gabriel422 (12/2/2010 2:40:01 AM)


(Card Rating: 4.0) Grave Pact is always a pleasure to play in a multiplayer format. If your oponent's do not have an answer for an enchantment in thier hand, any strategy they have involving even the most sturdy of creatures (i.e. Progenitus) will be fruitless. In light of the hefty 3 black mana required to cast it, Grave Pact is a rather difficult card to splash. Because having more than one in your hand equates to a dead card, Grave Pact makes my list of superb "one of's". Since you will be already running black, I recommend Demonic Tutor and Vampiric Tutor to make it seem like you are running three in your deck. If you are on a budget, Diabolic Tutor will suffice. In my favorite casual black/red goblin deck, I run 1 Grave Pact along with... 4 Mogg War Marshal, 2 Goblin Chirurgeon, 2 autoca... (see all)
Posted By: Misago (5/19/2010 11:42:28 PM)


Yup, this really works with tokens... a one sided Damnation... use two of this in the game with Thraximundar and Deathbringer Thoctar to maximize their full potential...
Posted By: God_of_Destruction (6/27/2009 10:25:55 PM)


actually a very good card.
get a load of token creatures, devour them to wipe the opponent's field.
Posted By: Twigster (6/16/2009 3:38:52 AM)


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