Dont underestimate this type of disruption.
Posted By:
Ace_Rimmer
(8/11/2009 2:06:39 AM)
funny you should mention that, I am planning on using this with oust, excommunicate and lapse of certainty to make an evil grieffer deck.
Posted By:
Tommy9898
(5/3/2010 5:35:36 PM)
@Achumbokum
While it does cost one more, this card does three things Duress doesn't:
1: It allows you to get rid of annoying creatures that could mess you up(e.g. Demigod Of Revenge, Baneslayer Angel, etc.)
2: It gets by reanimation decks.
3: It uses up one of their draws, although not their next one.
All in all, I personally like Lost Hours more. Duress deals with Counterspells far better, though.
Posted By:
NARFNra
(12/24/2010 10:15:59 AM)
The artwork (to somewhat the mechanics) of this card reminds me of the soundtrack of the movie "The Hours" by Philip Glass (as in what car windows are made of- stupid filter).
http://www.youtube.com/watch?v=BDTVAPg0RY4
Whenever you play this against someone, go about the whole process slowly and toilsome...-ly.
.... and play it often so that it becomes a regular occurrence in your opponent's tragic life story (in the game).
Posted By:
Enchantment_Removal
(6/30/2010 8:26:56 AM)
seer's sundial... is that you?
Posted By:
lorendorky
(4/9/2011 1:25:45 PM)
What a cool card name.
Posted By:
PhyrexianFryCook
(6/25/2011 12:55:24 AM)
I usually like Distress more, but this is useful for delaying anything that has annoying "return from the graveyard" style effects. Also for not feeding reanimator players. 3/5
Posted By:
Totema
(10/21/2011 10:47:41 PM)
@Tommy9898: Don't forget Spin Into Myth.
Posted By:
Saxophonist
(1/28/2012 8:55:17 PM)
Good combination of flavour, name and mechanic. It's a pity that it's nearly unplayable.
Posted By:
holgir
(8/4/2009 5:50:33 AM)
I see where Oust got its mechanic.
Posted By:
nammertime
(4/30/2010 2:21:28 AM)