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Community Rating: 4.263 / 5  (59 votes)
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Use with Sylvan Library, "draw" three cards a turn.
Posted By: KicktheCAN (6/22/2011 7:59:42 PM)
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Use with Scouting Trek, draw all lands +1 in one shot.
Posted By: Psychrates (2/22/2013 3:43:12 PM)
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PLayed an Underworld dreams deck today. He had a Teferi's Puzzle Box out and was saying that I died from the draw....

I could NOT understand why he couldn't understand that when I said non-land I wasn't drawing a card and so therefore took no damage from Underwold dreams.
Posted By: SIlverSkyz (2/8/2010 9:03:39 PM)
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Too bad mill decks: "If your library is empty, Abundance can prevent you from losing the game for being unable to draw a card"
Posted By: Magic-Master (8/20/2011 9:38:36 PM)
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Does anyone still play landless decks anymore? In one of those, this basically reads "Order your entire library any way you want."
Posted By: achilleselbow (8/15/2010 7:59:07 AM)
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I absolutely love this card. It 100% guarantees you will not get manascrewed. You need a land? You'll get a land. You have enough land? Never draw a land again, skip past them. Singlehandendly makes sure your draw will be exactly what you need

5/5
Posted By: monkeymonk42 (10/9/2011 4:26:51 PM)
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I'm mostly a standard player that started with Zendikar, so this card is before my time and I can't really comment on a lot of its applications. Having said that, throwing a few casual decks together, this card *seems* really good. Sure, it doesn't offer any inherent card advantage, but it does let you fix your draws to a degree, in an arguably better way than scry. If you need land, you force land. If you don't need land, you force playable cards.

Of course, the major downside is that multiples are redundant. But I've found it to be very useful in the decks I've thrown it into.
Posted By: JaxsonBateman (9/6/2010 12:54:39 AM)
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so basically this card stops you from getting mana flooded or mana screwed. nice.
Posted By: Arachibutyrophobia (12/16/2011 10:43:22 PM)
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Guest(insanestringofnumbers), you're wrong a little and right a little.

Look at the rulings. First off, "This replacement effect replaces the draw, so nothing that triggers on a draw will trigger." That right there nullifies Underworld Dreams, no questions asked. This makes it so you do not draw a card during your draw phrase, if you so wish. (You still get a card, but you didn't acquire it through a card draw) You got this right.

Second, you don't have to have anything in your library. Seriously. There is absolutely nothing on the card text or in the rulings saying you have to have cards to reveal. Unlike the drawback of losing the game if you can't draw a card, this has no drawback for not having something to reveal. The ability simply resolves. In fact, the rulings even state what to do in this situation (albeit in the situation of you not finding a card of the type you planned to reveal) "If no card of the chosen type is found before your library empties, you don't get a card, bu... (see all)
Posted By: phobiac (5/27/2010 10:33:54 PM)
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This card really seals the deal if you're running fetchlands with Crucible of Worlds.
Now that you're ensuring a land per turn (and two landfall triggers!) let's also make sure you never have to draw into another land.
Posted By: Artscrafter (1/27/2011 10:53:57 AM)
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0.51.01.52.02.53.03.54.04.55.0