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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.226 / 5  (104 votes)
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If anyone thinks this card is bad, they haven't seen it used with Crucible of Worlds and Zuran Orb for an infinite draw engine, which lets you draw until you get your win condition.

Edit: Forgot to mention Fastbond in that combo above...kinda a key ingredient...anyway, infinite life, infinite mana, infinite card draw all possible on turn 1 when you're really lucky...who doesn't like that?
Posted By: Doom_Pie (6/19/2011 9:43:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


guys this card is really good
Posted By: Arachibutyrophobia (12/2/2011 4:48:40 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Perfect magic card. Great art, ability and balance. Only thing I don't like is the $10 price tag and utter elusiveness. Well, I suppose it's something of a modern staple.

5/5
Posted By: patronofthesound (2/6/2013 2:55:52 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is a land that enters the battlefield untapped, taps for two different colors of mana, and can generate card advantage while still being a decent top deck mid and late game. This land is good and is one of my favorite cards in the game.
Posted By: BongRipper420 (10/25/2013 11:13:00 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is one of the most awesome pieces of art in the history of Magic, and all the better when the flavor text is factored in.
Posted By: Zulp (5/9/2010 4:28:46 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


How do people think this is bad? It's a land that turns into a card if you don't need it. If you have something like crucible of worlds or life from the loam it can provide a slow but recurring and uncounterable card draw.

G/W definitely got at worst the second best out of the cycle of future-sight dual lands (first may be grove of the burnwillows, but that's only good if you run punishing fire, while this fits into nearly any G/W deck).
Posted By: mdakw576 (7/13/2010 2:40:33 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


One of the best dual lands ever; it's hard not to get strictly obsoleted by the Alpha duals, but this thing manages to carve its own little niche. Comes in untapped, stays relevant, and works for cheap.
Posted By: Auteur (8/25/2010 5:41:59 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Easily my favorite land. Part of an instant win combo in my "Killing Gentleman" deck, which hasn't lost a game in some fifty matches. And Omenchild, believe me, it may not be an instant kill, but once the cogs are together, there's nothing the opponent can do. Don't doubt this card. Recurring uncounterable draw power should never be dismissed as "meh".
Posted By: Lateralis0ne (6/17/2010 6:18:30 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Really good land, with which you can also draw. Not bad at all!
Posted By: Emross (6/2/2009 6:13:04 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


So much better than Brushlands.
Posted By: HairlessThoctar (12/30/2009 3:42:52 PM)
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0.51.01.52.02.53.03.54.04.55.0