Put this on an isochron, oh yea very smart!
Posted By:
rctoons
(12/17/2010 12:19:41 PM)
It's an emergency counter. It's for when you are in a bind during your previous turn and you need to tap out everything. I actually like it a lot for that reason.
It, along with its cycle brethren, are also hilarious if you force an opponent to cast it when they have no way to pay for it. Of course I'm sure everyone else thought of that too.
Posted By:
Totema
(3/4/2012 5:54:53 PM)
This + Stifle or Trickbind (Thanks Raptorman333). Would make for a very inexpensive counter combo. I would love to see that is action.
Posted By:
KingSushi123
(3/11/2012 7:51:38 PM)
If you reveal and add this card with Tolaria West to your hand, you´ll have your opponents think twice about what they play. One could assume, that revealing your own cards is a drawback, but in this case, it´s rather more likely that your opponents will get intimidated and won´t even cast anything which could get you in trouble, for a while, since they know you easily can counter it, anyway.
This can be even better than to surprise your enemy with this counter, especially in multiplayer games, since it gives you some time to build up your arsenal, while otherwise, one opponent would just cast anything annoying, you counter it, and then the next opponent casts another annoying spell. But if everyone knows you have this counter, it´s pretty likely that noone would want to make the first step, and cast something which could get you in trouble.
This card is not just something like the trap-buzzerbeater under the counterspells. It also can let you play mindgames wit... (see all)
Posted By:
Sootoo
(6/18/2012 4:36:32 PM)
It's like if they made Force of Will more fair.
Posted By:
ratchet1215
(8/27/2009 9:13:40 AM)
This + Platinum Angel.
Hmm, I don't really feel like paying for this card, so I don't think I will.
Posted By:
Joseph_Leito
(6/23/2009 12:59:18 PM)
Is it me, or are 4 of this card a no-brainer in any combo deck, even if it doesn't run blue? It is essentially a free counter against anything that can go wrong (such as your opponent holding on to countermagic). Your opponent thinks he is safe with force of will in his hand? Show him up with pact of negation!
So what if you have no means of paying the mana cost later on? If you go off this turn and fail to finish off your opponent, you are going to lose the game anyways. And if you win the game on your turn, then its drawback essentially becomes irrelevant!
I wouldn't run it in normal blue permission decks, so in that aspect, the designers seemed to have missed the mark. And I don't think it was their intention that it be a staple in any combo deck...
Posted By:
runestar
(12/13/2009 4:46:32 AM)
Anyone else reminded of Rocket-Powered Turbo Slug and Super Haste?
Posted By:
ClockworkSwordfish
(1/13/2010 3:52:33 PM)
@ Yozuk
I can immagine it now in multiplayer
Player one: I have Hivemind
Player two: I cast Warp World
Player three: No you don't, I cast Pact of Negation
someone gets beats, but I'm not sure who.
Posted By:
Spideredd
(5/31/2011 10:48:30 AM)
Opponent: "Oh, you're tapped out? I'll play this super awesome win card that you cant stop!!"
You: "Pact of Negation."
Opponent: "static orb."
You: :'(
The card is fun, but can backfire. :) Any sort of bounce/tap/destroy/steal effect (or just anything in general that prevents you from having access to 5 mana) can make you lose. :)
Posted By:
majinara
(8/25/2009 7:14:19 AM)