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Community Rating: 2.268 / 5  (71 votes)
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Heck, even in the tutorial videos recently put out by Wizards, this card always failed hard to do anything but prevent 1 point of damage. You won't be saving any creatures or keep yourself alive with this.
Posted By: PrimeSonic (2/18/2010 10:34:19 AM)


A cantrip and prevents damage. Decent. 3/5
Posted By: boneclub (6/19/2010 12:18:22 PM)


Posted By: MasterOfEtherium (4/20/2011 11:53:31 PM)


Eh, never been a fan of cards like this. Seems more like you use it so it thins your deck out more its always felt like i was paying to play with a 56 card deck. mediocre in some cases, but bad in most imo.
Posted By: JacksJokeShop (8/4/2009 8:42:59 PM)


It's not damage prevention with a cantrip, it's a cantrip with damage prevention as a bonus. If you really don't like it don't play it, as far as i'm concerned it may as well read:
Cycling {W}: Discard this card, Draw a card.
When you cycle Bandage, you may prevent 1 damage to target creature or player.

Of course this isn't exactly what the card does, and since it doesn't actually have cycling it can be countered, but honestly if some blue mage wants to waste a counter spell on this, by all means.
Posted By: tcollins (2/2/2011 12:11:23 AM)


Lame. You draw a card, so it doesn't just waste (that much) space, but it is pretty boring. I guess it could help in a pinch, but...1 damage...
Posted By: Elysiume (6/10/2009 7:56:45 AM)


The prevent isn't the good part of the card. 1 WHITE mana for 1 draw is amazing, the 1 damage prevention is only a bonus.
Posted By: OpenSeasonNoobs (3/10/2010 9:43:53 PM)


People complelety misunderstand cantrips.
There is no way a 1cc instant that doesn't cost you card advantage and can easily save a creature and potentially net you a 1-for-zero should be rated a 1.4
Posted By: reapersaurus (10/24/2010 1:53:47 PM)


Should have kept Mending Hands in the core set instead of bringing in this. Preventing 1 damage isn't enough to be of use, even with cantrip. If it cost 2 and prevented 3 damage, then it would be worth it.
Posted By: A3Kitsune (2/27/2010 9:48:11 PM)


I guess if you use a ton of 3 toughness creatures, you could get away with this in a bolt-happy world.
Card advantage for one mana takes skill to make work.
Posted By: Kryptnyt (7/12/2010 12:22:39 AM)


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