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Equip it up and make your opponent's waste kill spells on a land. Or, for mind games, attack with a facedown this and a facedown Krosan Colossus when they have a single blocker. Points for saying "He chose... poorly."
Posted By: ClockworkSwordfish (8/28/2010 10:25:06 AM)
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@Colossus

702.34a - Morph is a static ability that functions in any zone from which you could play the card it's on, and the morph effect works any time the card is face down. "Morph " means "You may cast this card as a 2/2 face-down creature, with no text, no name, no subtypes, no expansion symbol, and no mana cost by paying {3} rather than paying its mana cost."


Playing a card as a morph is NOT an activated abillity. It is static and therefore is not mentioned in Oracle's text but is noted in the text for Morph. ("in any zone from which you could play the card it's on")

Anyone else able to dispute playing this as a creature?
Posted By: Pickman620 (12/1/2010 5:18:45 PM)
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For some reason I always think this card is Mutavault
Posted By: justicarphaeton (12/17/2010 6:34:54 PM)
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Since face-down creatures have no text, they effectively have no abilities, meaning you can play Z Cavern with Muraganda Petroglyphs, making the morph-into-a-land evade a little more annoying.
Posted By: Ideatog (5/17/2011 3:44:11 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Zoetic Cavern.

Because baiting your opponent into countering your lands is hilarious.
Posted By: AvenSkywinder (10/29/2011 12:10:32 PM)
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Block, unmorph Zoetic Cavern. Next turn: tap it for mana, play Izzet Boilerworks (or other land bounce) and use it to cast itsel- er, use the mana to cast a MYSTERY MORPH oooooOOOOOOOoooooooo!
Posted By: LordRandomness (4/28/2013 5:30:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Learned the story behind the art a few months ago. The cavern is actually the inside of a morph "spider". The side caverns you see in the art are actually just the hollowed out legs.
Posted By: Moxxy (2/5/2014 1:30:48 PM)
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Zoetic cavern; Doing what cheaters have been doing since onslaught.
Posted By: Tommy9898 (2/23/2010 9:23:07 PM)
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The main point of this card is that it's essentially a split card. It's a weak land or a weak creature, but the point is that only can you play it as either, but you can also turn it into a land if it's already a creature. Plus that doesn't take up your land for the turn, so it's ALSO acceleration, albeit inefficient acceleration.

Then there's the mind games... Neat card.
Posted By: SleetFox (5/6/2010 1:18:48 PM)
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A tripy card. Like most of the future sight edition. Also sure to suprise your opponents when you flip it over.
Posted By: Silverware (8/27/2009 12:58:23 AM)
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0.51.01.52.02.53.03.54.04.55.0