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Community Rating: 2.107 / 5  (28 votes)
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Like Black Ward, Blue Ward is painfully under-powered in today's play environment. Blue has fewer removal spells than black, and thus Blue Ward isn't quite as good as its protection from black counterpart. It can keep your creature safe from the likes of Unsummon and Control Magic, as well as turn a speedbump into an impervious blocker against your opponent's blue fatties like Sea Serpent, Water Elemental, or Island Fish Jasconius.
Posted By: Eppek_the_Goblin (1/13/2010 8:08:57 AM)


If your opponent is seriously playing Island Fish Jasconius, then you needn't be afraid of him winning. Just don't play Islands or play a Wall of Frost or win the game before turn 7. The Island Fish is a classic, but it sucks.
Anyway, this card stinks when you compare it to Shield of Duty and Reason or Flickering Ward.
Posted By: marmaris74 (4/11/2012 8:51:34 AM)


The pop-art (yet neo-minimalist) etchings of Blue Ward, liegemen to the Pollackian legacy, question its own raison d'etre. Is it visual tropes? Is it self-conscious (self-mocking/self-loathing) po-mo nombrilisme? Or is it simply (and solely) a stochastic snapshot sans lexical basis? The color ward cycle can best be examined as artistic interventions against the oppressive humor archetype, whereas the unappealingly desperate musings of Dan Frazier's eponymous series are truly indebted to Jenny Holzer’s oeuvre. Or, as Baudrillard and Guillaume so succinctly state, "What is produced with the romantic turn…is…the…play of…masculine hysteria…of …sexual paradigms that once again must be reinserted in the more general and universal context of a change in the paradigms of otherness."
Posted By: car2n (2/22/2014 6:06:57 PM)


Gatherer works better in the Companion app!