x If you're looking for a specific comment, check the other printings as well.
Player Rating:
Community Rating: 3.039 / 5  (38 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

Popular Comments
Hide Comments
Only show me comments rated:
Circle of Protection: Black is definitely one of the more useful Circles as it protects you from black's Drain Life as well as its beaters - Frozen Shade, Sengir Vampire, and Hypnotic Specter. It can also protect you from the annoying Pestilence (though with today's rules, its not a combo that can be easily abused). Back in Revised, you could "batch" pumpable abilities like Fire Breathing, Frozen Shade, and Pestilence. In the case of Pestilence, this meant you could pay "BBBBB" all at once and do five damage to all creatures and players, then pay "1" and protect yourself from the damage via Circle of Protection: Black. Now, you would have to pay 1 for each point of damage you inflicted with Pestilence.
Posted By: Eppek_the_Goblin (1/13/2010 7:56:26 PM)


Dat art OP

Posted By: Swag_Crow (1/20/2014 8:29:40 PM)


"Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn."

Don't understand this ruling at all. I thought that there is no damage prevention anymore and reading the full rules confirms that. Today you have to anticipate the damage and pre-emptively put a damage prevention in effect.

It's easy if we talk about spell stack. You play a Drain Life targetting me and in response I activate my COP: Black. My damage prevention anticipation resolves and waits for the next black damage which, if the Drain Life resolves next, is the Drain Life and It will not damage me.

But it's totally different thing with combat. You attack me with your War Mammoth and I want to kill him. So I block it with my three Drudge Skeletons. Let's say that I have three untapped swamps and Circle of Protection: Green. Under old rules you stated how you di... (see all)
Posted By: tavaritz (5/8/2011 2:52:14 PM)



If you block a war mammoth with three Drudge Skeletons, your opponent must assign lethal damage to each one before assigning damage to you due to trample. So your opponent has to assign one damage to each skeleton. You pay one mana to regenerate each one. No damage can be dealt to you. All of your skeletons live. The elephant dies. I don't see a problem.
Posted By: NeedADispenserHere (6/2/2011 8:02:50 AM)