"He's always there to lend a helping land."
"A bird in the land is worth two in the bush."
"Don't look a gift horse in the land."
no wait
I think I messed that one up.
Posted By:
NoobOfLore
(3/23/2012 4:26:42 PM)
blue mana accel, definitely interesting
Posted By:
Sironos
(8/25/2010 11:42:59 AM)
Gets a 5/5 from me for several reasons. It's blue mana acceleration that lasts more than one turn and isn't completely broken and banned. It effectively only costs 1 colorless to activate, since the lands come into play untapped. (As d101 mentioned, you actually gain mana out of this if you have Training Grounds.) Plus the mana fixing lets you run fewer CIP tapped fetchlands like Terramorphic Expanse if you'd otherwise need them, which speeds up your game even further. And of course once he's done, he's a fine chump blocker.
Seriously if you put him in a mono-blue deck with High Tide, you can have 13 available mana on turn 4 (four normal land drops, use him on turn 3, use him again on turn 4 since you'll get 4 mana from the two lands because of High Tide since that applies to lands that come into play even a... (see all)
Posted By:
Lyoncet
(3/20/2011 10:30:27 AM)
There is no better flavor text.
Posted By:
MrDelicious84
(12/14/2011 5:13:50 PM)
Blue mana acceleration is quite rare, and the fact that this guy does it so well elevates him beyond a simple mana fetcher that might be found in green. The mana cost on the ability is fair, and sacrificing one land to get two (untapped, no less) makes this well worth it; discarding a card makes his ability a repeated Harrow (since you essentially discard Harrow when casting it). Since blue relies on control mostly, this card will mainly serve as a means to bring out a general quicker than normal, like Sphinx of Magosi or the Frost Titan. Amazing creature card (with enormous combo potential with Training Grounds) that provides blue with one of its few options for mana fetch, this card may just be one of my favorites. That flavor text represents the worst element of the card by far. 5/5
Posted By:
d-101
(12/4/2010 3:55:19 PM)
Why does this card have such an average rating?
this is more than just blue mana ramp, it only costs 2, and it's ability is almost unheard of because of being blue AND:
The card says sacrifice a land, not an untapped land, so you can play something, sacrifice the tapped land, and then put TWO UNTAPPED lands of ANY BASIC TYPE, so not just islands. you can then with those two new lands, play another dreamscape artist or some other card.
and just for fun, i like playing this in a blue/white mana ramp deck, just because noone has ever heard of such a thing. and the perfect combo is this, then get two plains, and play Knight of the White Orchid
Posted By:
AnonymousNinja
(7/7/2012 9:00:49 AM)
@rubber
In german the flavor text is really bad.
It's like: He always has a land with him when you need one...
Posted By:
Ameisenmeister
(4/28/2010 1:22:09 PM)
I combine it with groundskeeper to so I can do a harrow every turn at no extra cost. Its an ok card but it shines when you build around it.
Posted By:
Tommy9898
(2/23/2010 2:45:02 PM)
No comments? Low Rating?
This is blue mana fixing AND acceleration, this is cheap enough to be quite good.
Posted By:
Forgeling
(8/18/2009 11:48:37 AM)
Blue mana acceleration... wow Planar Chaos was weird...
Posted By:
Volcre
(10/8/2009 12:50:28 PM)