His ability costs one too much to be good.
Posted By:
UNBAN_SHAHRAZAD
(8/22/2009 9:02:27 PM)
This guy's angry because his parents wanted him to be a doctor, not an artist.
Posted By:
ZeroSheep
(11/15/2010 6:09:19 PM)
Imagine this with haste.
Posted By:
thisisnotmyname
(4/23/2011 4:50:12 AM)
Useful in edh for sure. Discard outlet, fetchs land, does a lot. Only for two mana as well.
In most competitive decks, I would say no.
Posted By:
Thomas_204
(10/14/2011 10:35:26 PM)
@NoobofLore
"Why'd the chicken cross the land?"
"To get to the other sleight!"
Also, @Pseudonaut
Dude, calm down o.0
Posted By:
Lord_of_Gelectrodes
(9/1/2012 7:43:30 AM)
It's a good card with a good ability, but that's an awful lot of mana and cards to waste if he gets Voidslimed or something.
On the other hand, it actually only costs two mana, since you can sac the tapped land and the new lands come in untapped.
Posted By:
RunedServitor
(2/16/2013 1:44:40 AM)
Okay, he won't be seeing any tournement play I suppose. Spellshapers haven't fared well in that regard ever. While the effect is similar, he is actually a lot weaker than Harrow. Why?
1.) He is delayed a turn after you play him.
2.) You have to risk to put him out for future use.
3.) He himself is a card, then a second card is required to activate his ability.
That said, he is blue. Blue is the color with the worst mana acceleration (for good reason!) so the scarcity there makes him a lot more valuable than he would have been in green. The re-usability is nice as well, but mostly in EDH or other slow formats. He is too slow to see much use elsewhere anyway, but should be a top pick for mono-blue EDH decks.
Posted By:
Enelysios
(10/13/2013 1:44:56 AM)
This is one of my pet cards. It's in most of my blue decks. Planar Chaos is my favorite set. I should stop explaining the color pie to new players.
"See, blue is all about ramp and big creatures, as proven by my Training Grounds deck with Dreamscape Artist, Ludevic's Test Subject and Sphinx of Magosi. Green is all about doing as much damage as fast as possible, demonstrated in this deck with Groundbreaker, Wild Defiance, pump spells Primal Forcemage and Timbermare. Red is all about defense and control until a big finish as proven by this deck with Aether Membrane, Dead // Gone, Pyrohemia, and Scourge of Kher Ridges."
I haven't really broken black or white's color pie yet, but I plan on it.
Posted By:
NissasChosen
(10/31/2013 2:37:33 PM)
{U} mana accel and it untaps for free!
Posted By:
tcollins
(12/13/2013 8:23:33 AM)
Turn 1 Training Grounds
Turn 2 This
Turn 3 Pemmin's Aura.
Perfect ramp!
Posted By:
RVzero
(5/6/2014 10:50:13 AM)