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Did anybody else notice that this printing's art is cropped a bit?
Posted By: Ideatog (4/1/2011 1:38:28 PM)
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This card is a beast in my Sacrifice/Zombie tribal deck. Whether it's for steady card advantage or just a one turn five card draw, she always comes through for me. I mitigate her life drain with Blood Artist and the nature of my deck, along with her ability, means I'll usually have at least one Sacrifice card in hand.

In most decks I'd favour Bob or even Phyrexian Arena but following this up with Fleshbag Marauder or Innocent Blood after refilling my hand just makes me want to cackle evilly like the wicked necromancer my Planeswalker alter-ego should be!
Posted By: Reishyn (6/16/2013 7:33:17 PM)
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Re: Phyrexian Arena vs. this, I would probably come down on the side of the enchantment about 95% of the time. Giving your card-draw engine legs, to me, just makes it more vulnerable. I actually do play a zombie deck, and I just can't embrace her, because to me she puts me too precariously close to death after even one upkeep. Were I to build around her, that'd be a different story, I suppose...

@ Silverware: Totally agree with you about Mode. I will often scroll through a card's comments to see if he/she has offered any pearls of wisdom or wit!
Posted By: Leshrac_Nightwalker (10/1/2010 1:38:29 PM)
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I like how she's a ghost of a zombie. That's awesome. Hey Wizards, in your next Tribal set, you should add spirits that return to play or can be played at no cost if a shared creature type goes to your graveyard.
Posted By: sweetestsadist (11/13/2008 11:33:34 AM)
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In general, it's a Phyrexian Arena on legs. Unless you play her a second time, then it's like having out four of them.
In a Zombie deck, it's a crazy card advantage suicide fellow. You'll have to find a way to compensate the lifeloss with stuff like Tainted Sigil or sacrifice her (to Carrion Feeder or Fleshbag Marauder for example) after she refilled your hand.
Being a Spirit, she does a good drawing job in such a tribal as well, of course.
(As sweetestsadist said, Zombie Spirit is some really innovative creature combination :D)
Posted By: Mode (8/29/2009 12:46:48 AM)
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This card can be a key player in a zombie deck. While you do have to be careful not to kill your self by using it at the wrong time, the real beauty of this card is that it excelerates your game imensly, and if you are playing heavy aggro zombies the 3/3 body coupled with your other forces (often lords to boost it by at least +1/+1) you may very well kill your opponents before they can shut down your Graveborn Muse.

If all goes well you never even need an answer for all the life you are loosing, usaly you will have made your final stand before that becomes relivant. But if you are worried about the life you will lose, keep a fleshbag or carrion feeder in hand (or in the worst case a nameless inversion).

Basicly this card will give you tons of card advantage. Card advantage your opponents can not ignore.

In a mono-black zombie deck this card screams suicide black, and let me tell you; Few cards do justice to suicide... (see all)
Posted By: Silverware (9/28/2010 10:50:03 PM)
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Great card, especially in non-zombie decks. There she draws you a card each turn, and can block and attack.
Posted By: majinara (2/19/2009 11:32:07 AM)
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"John then looked on the ground and found wepon, so he picked it up and fired fast at zombie ghosts in front of a house"

Reminded me of the greatest fan fiction ever written
Posted By: LordDaiggsta (5/7/2012 8:22:41 AM)
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Thanks to the Innistrad set, this and a whole bunch of zombie-based cards can really make your deck frightful.

It is technically better than Bloodgift Demon in terms of effect, but I suppose you may not want to draw at some point. You may also want to file yourself into Arkham Asylum because you are MENTALLY INSANE!

But seriously, include this, Psychosis Crawler, Venser's Journal and something like Grimoire of the Dead as an added bonus and... well... F**k.

That is actually how my EDH deck is working out, and I'm always the first to be killed. I WONDER WHY.
Posted By: Ferlord (10/24/2011 6:53:48 PM)
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Counteracting the life drain of the Muse with the life gain of Escaped Null definitely helped with the playability of this card in my Zombie deck. 5/5
Posted By: TheShadow344 (4/8/2011 11:54:43 PM)
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