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Community Rating: 3.406 / 5  (64 votes)
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"Enchant instant card in a graveyard."


...hey, Wizards. Having fun?
Posted By: Kirbster (8/23/2010 5:02:33 PM)


Future Sight was weird.
Posted By: Nagoragama (6/19/2011 3:27:30 PM)


More like Spellweaver Convolute, amirite?
Posted By: pedrodyl (12/22/2012 4:31:53 PM)


I'm surprised by the low rating here... you can litterally re-fire any instant at no cost as long as you're playing a sorcery... any Blue/Red combo deck should absolitely be running this thing... you're basically doubling all of your burns like Lightning Bolt .

Don't forget that there are also a huge amount of instants which have high mana cost that could also be fired off a first or second time by this guy.

I like it a lot, big combo potential.

Posted By: Gaussgoat (1/14/2010 5:05:54 PM)


This kinda card just makes me want to break it... but it's probably not going to be anything more than a fun casual deck.
I'm thinking a blue red deck:
First some kinda mana accel like Apprentice Wizard to play the first half of the combo which would be to use Traumatize on myself.
The deck would be loaded with all kinds of high cost/powerful instant cards that I might not normally play like Searing Wind, Lavaball Trap, or Inferno. Another fun aspect of the Spellweaver Volute is you don't have to limit the instants to the colors of the deck, you can throw in a Beacon of Immortality, Hunting Pack, or whatever you like!
Okay now that you have some good options in your graveyard cast the Spellweaver Volute on your first choice.
The last thing the deck would need is just some low cost sorcerys such as Firebolt or someth... (see all)
Posted By: TreeTrunkMaster (4/8/2010 12:58:52 PM)


A card that costs 5, doesn't do anything by itself and requires at least two further cards to do anything doesn't sound that appealing.
Could have been much more interesting if it was cheaper, but like that there aren't that many amazing things you can do on turn 6 unless you prepared the precedant turns putting the right instant cards into your graveyard or sorcery cards into your hand.
Definitely a nice idea, but the realization with that cost is rather disappointing...
Posted By: Mode (11/7/2009 8:44:20 AM)


One synergy this card has is with pyromancer ascension. If you have pyromancer on the board, when you cast a sorcery and spellweaver volute triggers, since you cast a copy of the card in the graveyard, you get a counter on the ascension even if the enchanted instant is the only one you have in your graveyard.

For example, you have 1 lightening bolt in your graveyard, enchanted by volute, with the ascension on your side of the board. You cast fireball, the volute triggers the lightening bolt to cast, you get a counter on the ascension.
Posted By: Ribsublover (4/9/2010 11:11:10 AM)


I think you mean Pardic Firecat, not blistering firecat.
Posted By: wolfbear2 (11/2/2009 10:02:30 AM)


I think this card got a low rating because many newer players simply have absolutely no idea how it works or how to make good use of it.

It's best in sorcery heavy multiplayer decks. I run it in Commander decks, especially those using many sorceries with flashback, rebound, buyback or retrace, since I can that way keep triggering the volute over and over, playing instants from other peoples graveyards.
It's even better when you have vedalken orrery or something similiar in play, since you can then play sorceries at instant speed, and thus even make use of counterspells people have played.

I mean, come on:
- it let's you play other peoples spells (already good),
- without paying their casting cost (better)
- without the volute having an activation cost once in play (!)
- do that not just once but as often as there are instants in graveyards and you have sorceries to play
- and it messes up peoples graveyards, interrupting their recursion combos

3.5 for beeing h... (see all)
Posted By: majinara (7/10/2011 8:33:52 AM)


What the actual fuck.
Posted By: Shadoflaam (3/7/2012 3:42:17 PM)


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