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I'd much rather if this guy gave your Contraptions haste instead of your Riggers. I mean, you likely aren't going to be attacking with your riggers (you really want to load up on Contraption Creatures), and the tournament playable riggers can all assemble at instant speed anyway. If Steamflogger Boss gave contraptions haste, then it would really push the Big Rig decks over the top:

Turn 1: Mountain, Tinker Tools
Turn 2: Mountain, Any of the two-drop Riggers
Turn 3: Mountain, Fortify Factory Line onto a Mountain. Tap fortified mountain targetting Tinker Tools, Sac 2-drop, play Steamflogger, play 2-drop Rigger.
Turn 4: Digging Rigger, and then you can Tinker Tools the Digging Rigger to dig and assemble every single Contraption Creature in your library.

Just the fact that Digging Rigger can dump a hasty Contraption Creature onto the battlefield and thanks to Tinker Tools you can generate mana and tap the Contraptions in reponse to saccing to dig for MORE contraptions? Yes ple... (see all)
Posted By: Lotusware (5/30/2013 5:54:37 AM)
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@Lotusware

I like the haste for the Riggers. In my G/R Big Rig deck (splashing Green for Minecrawler Wurm and Groundblast), I can immediately tap my Dormant Rigger, assembling 6 contraptions! This guy's haste can help me win turn five, even against mono-land control!

T1: A Wooded Mine. Tap for artifact mana, drop an Illusionist's Fortification.

T2: Mountain, Dormant Rigger.

T3: Forest, Contraption Assembly. Dormant Rigger's ability triggers and I get another three contraptions.

T4: Wooded Mine, This guy. Swing with Dormant Rigger for five.

T5: Raw Tunnels, Hodge-Podge Rigger. Tap Dormant Rigger for 7, Hodge-Podge gets +1/+1 for all the Contraptions in play (15 by now) and swings through with his haste and trample for sixteen!

Not to be underestimated.
Posted By: FlingIt (11/6/2013 6:31:48 PM)
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Hey, even without any other supporting Rigger cards, Goblins are a relevant tribal type and this guy still gives creatures with the Changeling mechanic still get a nifty +1/+0 and haste.
Posted By: tcollins (11/29/2013 10:28:21 PM)
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Steamflogger Boss
Adaptive Automaton
Volrath's Laboratory
Riptide Replicator
Urza's Mine
Urza's Power Plant
Urza's Tower

Pieces of a Contraption deck in the making, or the dreams of a mad Planeswalker? You be the judge.
Posted By: TheWallinator74 (1/12/2014 10:53:19 AM)
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Posting from the Future here, Hi guys.

Stock up now people! Once they printed the set bringing back Riggers and Fortifications, This baby and those Darksteel Garrisons became the biggest things around. I'm making about 10 contraptions by turn 5 now, and by then my mana base is already getting blasted to pieces, so the indestructibility is needed to maintain production. It's the lord of the swarms and land wreckers up here, so prepare now!
Posted By: PD2525 (6/4/2012 2:49:20 PM)
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This is useful because your riggers can assemble the turn the come into play.
Posted By: kajillion (4/28/2011 5:39:29 PM)
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I beg wizards to print a card called 'infernal contraption'.
Posted By: darkgnosis (3/8/2011 5:56:19 AM)
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I would assume that a contraption is essentially an Artifact Token.

For example.

Catapult Builder................1Red



Creature- Goblin Rigger

Tap Assemble a contraption
with "Red, Tap: This contraption
deals 2 damage to target
creature."
....................................1/1

its a very open-ended mechanic it would be a shame if Wizards never used it.
Posted By: JFM2796 (8/9/2011 8:27:23 PM)
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This guy'll make an appearance in From the Vault: Riggers
Posted By: adrian.malacoda (3/17/2012 2:12:04 PM)
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My riggers can now assemble TWO contraptions?! Golly-Gee Batman! Give me a playset!
Posted By: Gaffy00 (10/13/2011 12:35:35 AM)
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