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Community Rating: 4.245 / 5  (157 votes)
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My only complaint is that none of the other colors get something this original.

That and the summoning sickness thing...
Posted By: Diachronos (9/10/2010 8:05:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Excellent fun with Soul Foundry. Every time you untap the foundry, you can tap it for zero mana (since Dryad Arbor has a converted mana cost of 0) to create a new land token.
Posted By: Evil_Tactics (5/6/2010 10:28:16 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Infinite green mana with Pemmin's Aura and Fertile Ground. And then infinite mana of any color with orochi leafcaller.
Posted By: allmighty_abacus (7/27/2010 7:03:13 AM)
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This card actually rocks in Legacy. To quote Jon Barber: "It's amazing how many times I've gotten to sacrifice a Windswept Heath to get one of these and block a Dark Confidant."
People just forget about Dryad Arbor... they shouldnt.
Posted By: Mightyass (5/29/2011 12:31:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The fact that it's green means it counts toward cards like sapeesp forest, also a forest, and therefore searchable by fetches or cards like nature's lore or yavimaya dryad or wood elves. The fact that it's a creature means that, among other things, it increases the value of lead the stampede and its ilk, not to mention being another body to get overrun bonuses. I very desperately want to build a deck with this, green sun's zenith, and lots of cool utility 1-drops like llanowar mentor, skyshroud ranger, and quirion ranger. Hopefully when the set for this comes out, there will be more ways to abuse it.
Posted By: anonymous1burger (5/29/2011 11:56:36 AM)
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One of the Worldwake preview cards makes every land you control indestuctable.

Edit: @Paleopaladin, that ruling is now gone, if that helps. Dryad Arbor will now stay green if it's land type is changed.
Posted By: A3Kitsune (11/11/2011 3:22:02 PM)
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This card has been confirmed for From the Vault: Realms!
Posted By: ThePantsAreDead (7/14/2012 8:32:04 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Nate - It doesn't function as a 0 cost 1/1 with haste. It specifically says it has summoning sickness on the card, in fact.

More importantly, it takes up your land drop for the turn. Which means that if you get it out at the beginning turns, and your opponent finds some way to kill it within a turn or two, you've effectively been time walked. It's potentially setting yourself up for a mana disadvantage.

That said, it's still a very original card, and lends itself to a lot of different combos. This is why I loved Future Sight - lots of interesting design space explored.
Posted By: Magnor_Criol (2/26/2011 4:43:12 PM)
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My favorite fetchland target:

I attack with my llanowar elves!

Crack my misty rainforest, and block with dryad arbor!
Posted By: channelblaze (7/28/2010 7:18:32 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's like two free mana towards Khalni Hydra's cost.
Posted By: JamminTacoStand (1/14/2011 12:04:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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