Without Flash, the +2 toughness wouldn't be worth it. With Flash, this is 2 damage worth of damage-prevention with a +2 toughness boost tacked on. Much better then Tenth's 1 mana damage-prevention card.
Posted By:
A3Kitsune
(2/27/2010 10:24:29 PM)
You shouldn't take this gift for granite. *everyone groans*
I think this is a little underrated; sure, it's not great, but flashing in a permanent +0/+2 can surprise an attacker and help keep a valuable creature alive. Keep in mind that 2 extra toughness is 2/3 an extra Lightning Bolt. I smell some decent synergy with Doran, The Siege Tower.
Posted By:
Totema
(12/2/2011 1:00:30 PM)
On a Kor Spiritdancer, it's : +2/+4 and draw a card at instant speed. Not bad.
Posted By:
noobmag1
(1/31/2013 7:48:32 PM)
@Aun all that for ? I guess your in the group of people that think that emahrakuhl really needs a few more abilities to hake it worth its mana cost?
Posted By:
Wormfang
(4/10/2011 4:37:36 AM)
@Aun: A cantrip isn't worth an increase in rarity.
Posted By:
Axelle
(8/10/2011 4:08:39 PM)
When he said he wanted to be rock-hard, this isn't quite what he meant.
Posted By:
psyklone
(12/29/2009 3:12:59 PM)
I prefer holy strength actually.
Posted By:
Hayw00d0909
(1/2/2011 6:28:01 PM)
Yeah, flash makes the card.
Posted By:
divine_exodus
(2/27/2011 6:02:25 AM)
I don't like it. :|
First you need a creature worth the hassle. Then you need that creature to die by damage (not exiled, bounced, destroyed, -x/-xed, stolen, tapped or whatever), and it has to be damaged in exactly the right way that this aura would rescue it. And then you need to have mana available too at that moment.
Posted By:
majinara
(5/17/2011 4:10:27 AM)
should have "Draw a Card" added and be uncommon. Really.
Posted By:
Aun
(5/20/2010 7:12:49 PM)