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Community Rating: 3.775 / 5  (120 votes)
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Artifacts: destroyed to bits. Creatures: sent to oblivion. Instants: vanished from reality. I love this card.
Posted By: SavageBrain89 (5/16/2009 12:22:22 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Pretty damn versatile... if you're in the colours there's very few reasons not to play this...
Posted By: Volcre (10/4/2009 12:05:48 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Love this card. I ran Bant for the longest time, and this card was always a 4-of. Great way to get rid of potential blockers, or even potential attackers. Works as an effective counterspell to stop cryptic commands from tapping all your guys and such, and is essentially a kill spell against Esper.
Posted By: EpicSeven (6/22/2009 5:03:45 PM)
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This is killer in EDH. Instant speed removal of a general that effectively prevents them from grabbing him without a tutor...fantastic!
5/5
Posted By: goliath_cobalt (9/25/2012 7:49:43 AM)
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One of the best charms there is. Especially for EDH/Commander.
The shuffling away is powerful removal, that works on regenerators and indestructibles alike. Artifact destruction can be useful too. The instant part is a bit narrow, but also neat.
Posted By: majinara (4/5/2013 6:21:44 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


One of the Best EDH cards to be seen^^
Posted By: theis999 (12/13/2009 6:10:12 AM)
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Compare this with the old Treva's charm to see how magic has changed over the years.
Bant charm / Treva's charm
Destroy target artifact / Destroy target enchantment
__winner: slight edge goes to Bant Charm.
Put target creature on the bottom of its owner's library/ exile target attacking creature
__winner: Bant charm - exiling is nice but the lack of targeting restriction is more important.
Counter target instant spell / draw a card, then discard a card
__winner: Bant charm - Oh sweet god this is not even close.
Posted By: TPmanW (2/8/2011 9:25:56 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Bant charm is simply amazing, for one reason and one reason only, the creature sent to the bottom of the library. Your not putting it in their graveyard, your not simply enchanting it with an oblivion ring so it may come back later if the ring is destroyed, you put it in a place where most decks don't have access to it. Totally prevents any unearth, persist, or other creatures, and even if your opponent has a tutor, they have to use the tutor to get back the same card, and repay the mana cost, and then still can't use it again that turn without haste. The card advantage on that sort of creature removal is the best in the game, besides maelstrom pulse.
Posted By: Donovan_Fabian (10/26/2009 12:35:40 AM)
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So, there are 6 card types in MTG, Land, Creature, Instant, Sorcery, Enchantment and Artifact. This card can deal with HALF of those. If you can afford the awkward 3-ciolors of mana, play this card.
Posted By: Shoe2 (11/14/2008 12:44:40 PM)
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Well the grixis one can deal with basically anything temporarily (Bounce lands for tempo gain, Planeswalkers, Really big creatures or pesky enchantments or artifacts) and then paired with a duress/w/e it can sent it away for good. And the -4/-4 removal kill most creatures dead, and the ones it doesn't kill are killed by your own creatures or don't hit for much that turn (A baneslayer hit by Grixis Charm dies to Storm Crow)

But the only thing Bant really shines at is the creatue removal, exept that path is generally better, and the instant counter isn't too useful, what is there to counter now? Mana Leak? Lightning Bolt, Another charm and some removal, But you can't hit the Blightning (as it is bant's enemy colours you'd think you should have an answer for it) or Pulse, The only spells worth hitting are the ones that cost less than it, which is disadvantage on you.

So yeah, not really an answer to everything like everyone says it is, and the best charm is Esper Charm becasue it's dra... (see all)
Posted By: Kurraga (7/10/2010 9:28:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




Gatherer works better in the Companion app!

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