It's good. Nothing too flashy, but it really helps certain decks to curve out properly. Solves color problems, too. 3,5/5.
Posted By:
True_Mumin
(6/16/2009 11:23:15 AM)
I make sure to throw a playset in every green deck I make, makes for nice 3G drops on turn three.
Posted By:
Joseph_Leito
(7/8/2009 9:49:18 AM)
Good old solid mana acceleration/fixer.
Posted By:
True_Smog
(11/13/2009 11:55:39 AM)
I love Fertile Ground a lot - I've always hoped this will become evergreen like Llanowar Elves. Though it only appeared once in a core set, but it was reprinted enough times to make me happy.
The reason why this is usually better than Rampant - it gives you an extra mana once you get past 2 lands, by enchanting an untapped land. Though they're close, and each has its niche:
Rampant - cards that care about land count, landfall
Fertile Ground - Garruk.
Posted By:
Gabriel422
(11/25/2010 3:23:12 PM)
Great card for Mulitcolor decks, especially if you are short on good duel lands. Horrible if you are making a mono green though. Wild Growth is way better than. Rampant Growth better? I think they are about equal.
Posted By:
Dark_Monkey_316
(1/31/2010 2:54:21 PM)
Not Bad Good With Garruks Untap Ability
Posted By:
MasterOfEtherium
(9/6/2009 8:42:07 PM)
I'd rather play Rampant Growth in most situations
Posted By:
Ryosuke001
(11/3/2009 9:57:08 AM)
key point in the warp world deck of the time with Nucklavee.
Posted By:
thaviel
(10/12/2011 4:02:19 PM)
Love it. Sure, it's not broken or anything, but it nets you the color you need, and is great with Garruk in limited (although in Lorwyn limited, any stack of cards that included Garruk would probably net you a 3-1.)
Posted By:
Peaceout734
(10/31/2011 2:21:49 PM)