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Community Rating: 3.422 / 5  (77 votes)
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Amazing card for one blue mana. Though players are bound to kill it as soon as possible, which isn't really a bad thing since they will have to waste their time with it.
Posted By: Silverware (8/27/2009 6:06:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


A very nice merfolk wizard... good early in the game due to playability, and good latter for adding that extra "mill two cards" every time you play a spell.

Before I really even structured a deck for milling cards this guy saved me by eating my opponent's deck. It was likely after that when I realized just how lethal a mill card could be, so I ordered myself a merfolk wizard mill deck, and now all of my friends are afraid of it. As for its structure: all creatures are wizards or merfolk, and all but two are bolth (the two are Oona and merfolk archer) I's also my favorite deck to play with if not my best. (my counter deck is the best, everyone hates that one even more)

So, base rating: ** (docked for one drops)

mill power: +*
combo promise: +*

final: ****
Posted By: Zoah (1/7/2010 11:39:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Merfolk is totally about to do a KAMEHAMEHA!!!
Posted By: lilwolf2005 (12/16/2012 6:34:46 PM)
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Turn 1: Island, Drowner Initiate
Turn 2: Land, Tome scour use other land to pay for a total of mill 7 for 2 mana
Posted By: ChampionofSquee (10/1/2010 7:46:49 PM)
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0.51.01.52.02.53.03.54.04.55.0

 



@jilting joker: you've doomed us all to underlines! Not bad in a casual dredge deck playing U.
Posted By: Corey_bayoudragonfly (4/21/2012 5:16:36 PM)
Rating: 
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Pretty fun mill card. And wizards were kind enough to make it a merfolk. Please keep merfolk and their milling theme. And can we get Mill as a keyword. I doubt it will matter to a huge majority of players that the word would be confusing. Newbies only look at damage, anyway.
Posted By: sweetestsadist (11/13/2008 1:43:43 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ raptorman 333: No u can't play it more then once /spell.
Posted By: Fordin (1/24/2010 1:20:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


As others have already stated, this card is powerful early in a game, especially if used with Tome Scour. Copy a Tome Scour with a Sigil Tracer to play it again, targeting any number of target players.

May I add, Drowner Initiate can be an effective mill even later in the game if it still remains on the board - use a Gigadrowse. Each copy of a Gigadrowse that is played triggers the option of activating Drowner Initiate's ability many times per turn.

A similar cheap mill is Merfolk Mesmerist which recently came out with M12. Although, Merfolk Mesmerist can only activate its ability once per turn, unless untapped. Futhermore, Merfolk Mesmerist's ability is a {U},{Tap} ability - it cannot be used the first turn it is played due to summoning sickness; whereas, Drowner Initiate has a trigger,{U} ability which may be used as soon as it hits the table. ... (see all)
Posted By: jilting_joker (10/26/2011 6:07:44 PM)
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Hedron Crab. This really isn't good. A 1/1 for 1 isn't that important in blue. Zephyr Sprite is the most use you'll get out of that. The mill part of this creature is also not inefficient. I would never use this in constructed, and I've never seen a limited/casual mill deck. I'm not saying they don't exist, they're just rare.
Posted By: rubber (10/16/2009 7:57:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


IT IS THE MOST BROKEN 1-DROP IN THE WORLD.

I don't always play mill decks, but when i do, I prefer to annoy the crap out of the people i'm playing with.

also, @ralasuco, no, summoning sickness only affects attacking and abilities that {T} the creature.
Posted By: SirLibraryEater (3/3/2013 3:56:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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