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Oblivax, that's not only wrong but nonsensical. You can only sacrifice permanents, so unless you're somehow casting the card from the battlefield - technically valid within the rules, actually, but impossible as no card allows you to - having to sacrifice it as part of casting it doesn't make sense. Somehow making casting the spell dependent upon a future sacrifice of the permanent it would become is also nonsense - were that the case, countering an evoked spell would actually cause the game state to rewind to before it was cast, because suddenly you've retroactively failed to pay the cost! The only way what you're saying could work within the rules is if the creature's main ETB ability was worded as something like "When ~ enters the battlefield, if its evoke cost was not payed or if its evoke cost was paid and it's not on the battlefield ..." (or as two separate abilities), which would be absurd. You're not just wrong; you're trying to make Magic capable of time travel! Which would a... (see all)
Posted By: manaderp (1/1/2014 2:59:41 PM)


Nice anti-enchantment tech, good to have on the sideboard, can be mainboarded in the right deck or local metagame.
Posted By: A3Kitsune (3/13/2010 4:44:20 AM)


All of these evoke elementals look sick :O
Posted By: RafiqTheMiststalker (5/8/2010 6:00:09 AM)


It is better without an additional "race". There are two types on many creatures because of the race/class designation they are now using. The exceptions are on cards that are very splashy. This is a fine card, but not so good that an exception is warranted.
Sure there are artifacts (in the relic sense) of the change including a mediocre elemental ox, but that is no reason to break the new conventions and crowd up the cards.

The danger is that you MUST destroy an enchantment, even if your's are the only ones on the battlefield.
Posted By: kiseki (4/14/2011 2:43:54 PM)


needs a creature type update.
should be Elemental Horse.
Posted By: ultratog1028 (8/18/2010 12:46:55 PM)


Shouldn't this get the subtype of horse?
Posted By: Markio21 (7/28/2010 11:56:43 AM)


The first time i saw someone use a blink to get around the evoke sacrifice, I thought it seemed a little fishy, but i let it pass. If you review the rules, specifically 702.72a, it's very clear that the sacrifice is PART of the casting cost, not a triggered effect. Failure to sacrifice the creature makes the evoke fizzle and the creature goes to the graveyard. It doesn't matter if the creature leaves the battlefield, it still must be sacrificed to fulfill the evoke cost. Any judge that misses this obviously hasn't read the rules closely enough.
Posted By: Oblivax (4/15/2013 6:34:41 PM)


Not bad; I'd certainly run it over Demistify if the format allowed.
Posted By: luca_barelli (9/23/2011 8:13:40 PM)


@ Luca: Yah but Demystify is at instant speed.
Posted By: Mike-C (12/11/2011 7:08:24 PM)


I love evoke so much. I am looking at their abilities and they ALL counter the Local meta in my current area (mind you, this is Modern, except for a Innistrad Vamp deck). This alone is the key to crush Merfolks, Elves, Vamps, and Tokens. The fact that it can be recyclable with the right cards at the right time, just awesome. I can't wait to test out my elemental deck when it comes out.

Haha, just think about it... With the support I have now, I can EASILY do this turn 3
"1Red 8/8, Haste, When '~' enters the battlefield, target player randomly sacrifices permanents until He or She sacrifices a Land Permanent. At the end of the turn, sacrifice '~'" Just that alone will make my friends shake their head and make me laugh at that fact.

Given that, without the right support, it becomes an 4RedRedRed cost creature without Haste or Sacrificing ability, and drops down to a 7/7 power... oh well, can't have it all (but I'll have so much searching ability I doubt I won't get the cards I need.) I do ... (see all)
Posted By: AlphaWolfs (4/24/2012 3:02:45 AM)


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