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Community Rating: 2.109 / 5  (32 votes)
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You cant expect much more from a 1 mana enchantment. This provides a win condition in the form of card advantage, but the drawback is you have to build around it, and it doesnt do anything by itself.

Posted By: TheWrathofShane (10/26/2013 9:45:03 AM)


Interesting card, but unfortunately there aren't too many powerful Clash cards or easy ways to ensure to
win. Although Recross the Paths and Woodland Guidance look rather appealing given that you have good chances to win the clash.
Plow Under or Fallow Earth might help a bit if you're not playing block-constructed, but they're likely by far not the best option for an effective clash.
Posted By: Mode (8/22/2009 8:26:02 PM)


Lantern of Insight is probably your best aid here.
Posted By: KikiJikiTiki (2/18/2011 6:43:04 PM)


I would like it at 2Green with "Whenever you clash, draw a card." Would that be too good? Opinions please...
Posted By: holgir (10/30/2009 4:22:20 AM)


Whenever you clash, draw a card would be too good at Green or Green1 in my opinion . .
There are several powerful clashers in Green and if combined with other color, it would be broken.
Green2 is probably fine.
Posted By: Hoonster (2/26/2011 1:18:28 PM)


I'd like it with an additional ability;
{2}{G}{G}; Clash with an opponent.
Posted By: Kryptnyt (12/27/2011 4:53:00 AM)


@holgir - It would probably be fine with that ability at Green1 or even staying at Green. The fact that clash is only in this set and there aren't any amazingly broken clash cards would leave that pretty balanced, imo.
Posted By: CeremonialBathory (1/7/2011 1:36:07 PM)


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