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Community Rating: 3.845 / 5  (84 votes)
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Thought of a combo for this card. Enchant Dark Depths with Wind Zendikon to make it a creature, then cast this to move the tokens to something that can use them.
Posted By: f_fivefiftyseven (5/29/2010 4:04:34 PM)
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Since so many decks where I play use Mycoloth, this spell will save my bacon.
Posted By: themlsna (7/3/2010 1:24:19 PM)
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Great card. Cheap and instant. I tend to use it to:

1) Move +1/+1 counters from one of my creatures to another, when it's about to die.
2) Remove counters from my opponent's creatures just to screw with them.
Posted By: TheDanish (12/15/2009 8:56:50 PM)
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This needs to be reprinted. Melira's Keepers isn't enough for me.
Posted By: TheSwarm (3/1/2011 7:30:57 PM)
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This card has so many possibilities! Everyone already has summed it up except for one thing! -1/-1 counters. All creatures that come into play with -1/-1 counters like the hatchlings can go from a 2/2 on turn 4 to a 6/6 on turn 5. And in the process of removing the four of the counters you can wipe out almost any creature on the opponents side! Also works well with pretty much any creature with -1/-1 counters.
Posted By: EvilCleavage (4/12/2010 3:14:35 PM)
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The problem with stealing counters is that you need to put it in your deck assuming they'll be playing with counters to steal. That's just too situational.

However, the possibilities are endless when it comes to ways to abuse this with your own creatures.
Posted By: SleetFox (1/12/2011 12:38:37 PM)
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I now want to see a beautiful cinder.
Posted By: Kirbster (4/30/2011 7:52:27 PM)
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Phyrexian Hydra comes to mind.
Run it into a few chump blockers, then when it's got 5 or 6 counters on it, spring this for a quick recharge and nail one of their fatties at the same time.
Posted By: Artscrafter (2/25/2011 8:45:01 AM)
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Load up a Creeping Tar Pit with +1/+1 counters from a dormant Vigean Hydropon and have a ball. Raging Ravine says this is a great idea.
Posted By: Discoduck (6/22/2011 10:08:26 PM)
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@f_firefiftyseven: Iceberg is a great target for the Dark Depths/Wind Zendikon combo alongside this card. Not only is it expansion-appropriate for Dark Depths, it nets you 10 colorless mana and a 20/20 Flying Indestructible Avatar for {1}{U}. A bit hard to pull off with any level of reliability, but then again most Johnny-tacular combos are.
Posted By: yyukichigai (9/7/2011 5:53:17 PM)
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