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Community Rating: 4.027 / 5  (75 votes)
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I run this in a deck with Privileged Position, Ivory Mask, Worship and Serra's Sanctum along with a bunch of small enchants like Serra's Blessing and Angelic Renewal...

It works extremely well having Greater Auramancy out with Privileged Position and the rest are just insurance..

4.5/5


Posted By: Revan312 (8/7/2010 10:24:24 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Board Blocked! I love watching players scramble for disenchants...
Posted By: dberry02 (8/12/2010 11:53:43 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@bluemaxx
"IMO, Auratog don't like this card"

Auratog doesn't care if your enchantments have shroud. Sacrificing an enchantment for Auratog is a cost: it doesn't target anything, and doesn't even use the stack. You can sacrifice an enchantment that has shroud.

The same happens commonly when you have only one creature in play, with shroud, and your opponent casts Diabolic Edict on you: you are targeted, but your creature with shroud isn't, and you can (and must) choose it and sacrifice it because you have no other choice.
Posted By: Layrajha (8/29/2011 5:59:25 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Zur says play this card NOW.
Posted By: Mudbutt_on (2/14/2010 1:43:37 AM)
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OK, SHROUD 101 - Shroud prevents the shrouded thing from being TARGETED... that's it. Shroud will not stop anything that dose not have the word "Target" in the text. For example Wrath of God dose not say "target" so it can destroy shrouded creatures, Now in the case of
Greater Auramancy you would need say tranquility or something similar ( like Scourglass).
Posted By: Carver (2/12/2010 10:52:32 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


let's say they naturalize it? Then they spend 2 mana and a card to remove 2 mana and a card. It's not incredibly good, but it dies to removal is a pretty lame argument. 3.5/5
Posted By: channelblaze (6/26/2010 11:31:12 AM)
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works fantastically with control magic decks, because instead of gettin a creature that can be taken back with any Naturalize or Demystify effect you're getting a creature that has shroud and cant be taken back by such effects. excellent when you use cards like abduction, it can't get burnt to death and then returned
Posted By: TheSwarm (6/27/2010 8:06:57 PM)
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It does get removed quite often, but consider that its an extra wall between your cards and your opponent. If they only have so many removal cards in hand, they at least have to get rid of this card first. One big downside is that since it gives your creatures shroud the minute you enchant them, you can't enchant anything more than once as long as its on the field.
Posted By: Donovan_Fabian (9/15/2009 3:55:22 PM)
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Keep Enchanted Evening out with this for immunity, and an easy venue for destroying your opponent's permanents.
Posted By: Kelrath (6/8/2010 3:31:28 AM)
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Rocks with Rise of the Eldrazi Totem armors.
Posted By: Aun (4/23/2010 4:18:10 PM)
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