I'd prefer Lantern of Insight since you can use it to manipulate your opponents library and is more splashable with a cost of {1} instead of {U}. At least Field of Dreams is lesss susceptible to mass removal as an enchantment..
Posted By:
tcollins
(1/13/2011 10:16:07 AM)
Time milling and card draws to best effect. Only one mana casting cost. Know when to trigger a shuffle. Clash to win. The cost of U is the primary advantage, allowing your stratergy to start early.
Posted By:
A3Kitsune
(1/24/2010 12:25:32 AM)
The most subtle use of this card is that you can use it to remove other Enchant World cards. At one casting cost it is ideal to get rid of Nether Void etc.
Suitable for milling decks to time your mills effectively, it is a fun and flavorful card with great art.
Posted By:
sporvan
(6/4/2010 1:52:55 PM)
Considering it's an old enchant world, it's pretty well costed and useful in the right deck. Colour me surprised. The art is ok too.
As people have said, all about timing of mills, shuffles and draws. Has a subtle but strong effect. I use its more modern form lantern of insight in a mill deck and it's good for griefing.
Posted By:
Baconradar
(8/7/2010 3:55:25 PM)
A one U enchantment that shows all players top card. This card may not have a game winning effect (or even a damaging effect,) but it is not a bad card. For it's cast it grants all the players piece of mind. Don't you like knowing what everyone is going to draw? Alos great with telepathy. Really entertaining.
Posted By:
greyhour
(10/8/2010 7:19:05 PM)
If you build it, they will come.
Posted By:
nammertime
(1/1/2010 9:31:31 PM)
It may be outclassed, but none of those other cards share a name with a hokey movie about baseball.
Posted By:
Kirbster
(8/13/2010 4:24:27 PM)
only a little effect, although you might find use of it with cards that have clash effects. yet this is still not a reliable way to win the clash anytime, but you at least know when it's a good time to do so...
Posted By:
Mode
(1/1/2009 5:38:12 PM)
The only thing that saves this from total obsolence is the ability to knock out opposing World Enchantments.
Posted By:
Tanaka348
(11/26/2009 1:24:31 PM)
This card has an interesting effect, but it is relatively narrow in scope. Nowadays there exists many cards that obsolete this, from the Top to the Sphinx of Jwar Isle.
Posted By:
Guest57443454
(11/25/2009 5:54:58 PM)