Oh hi, Ajani's Chosen! How are you doing on this fi-OHMYGODCATS
Posted By:
MostlyLost
(7/22/2013 12:16:29 PM)
Paraselene
Posted By:
PinkleDadandy
(4/25/2012 4:53:50 PM)
How has no one mentioned Aura Thief?
Posted By:
skullpizza
(7/17/2009 11:57:38 AM)
Serra's Sanctum for some mana and Yavimaya Enchantress
Posted By:
Qazior
(11/3/2009 6:36:46 AM)
Probably the absolute best combo with this is Calming Verse. It destroys all of your opponent's permanents and leaves yours alone. Warning: This will NOT make you friends in a multiplayer game.
Posted By:
endersblade
(5/22/2011 12:12:54 PM)
They need more seemingly arbitrary cards like this that just do weird things. I think the level of strategic thinking that would go on in this game would go through the roof.
Posted By:
UltimaCenturion
(8/4/2009 6:32:19 PM)
Certainly an interesting effect. Unfortunately supposed for mid-game, it would have been fun when used with Tranquility or one of the white versions otherwise.
Anyways, this card is still worth playing along with certain cards in the right deck:
*Opalescence - turns every permanent into creatures with P/T equal to their CMC - normally an instant Armageddon and sends any lands played thereafter into the graveyard, too. You might even protect yours from this with Glorious Anthem or Gaea's Anthem.
*Aura Thief - once he hits the graveyard you'll just grab everything on your opponent's side.
*Greater Auramancy and Sterling Grove - a cheap Privileged Position with Enchanted Evening is on the field.
Enchantresses:
*autoca... (see all)
Posted By:
Mode
(11/19/2009 8:52:48 AM)
Rebecca Guay does it again. The artwork definitely conveys the message, and the card is definitely one of those that insists that Johnnies find a way to break it. I approve.
Posted By:
Treima
(5/28/2010 11:17:43 AM)
Primeval light... simple enough.
Posted By:
Kirbster
(7/11/2010 9:45:57 PM)
Calming verse = GG
Both by the same artist :)
Posted By:
Aww.Gasm
(10/3/2009 1:28:05 AM)