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Community Rating: 4.108 / 5  (120 votes)
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The thought of this in a Squirrel-Opposition deck is obscene.
Posted By: jetzine (12/7/2009 8:15:35 PM)
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Dear God, the possibilities with this monstrosity are so vast that the Johnny in me just mentally overdosed thinking about all the possible combos that you could pull off with help from this guy. But the one that keeps coming back to me the strongest is to run him in a concept Green or Blue beat-down/counterspell deck (lol, wut?) that lets you pummel you opponent during your turn and prevent them from doing anything during theirs. Turn all your lands into creatures like with Liege of the Tangle or Life and Limb when you've got a Prismatic Omen out and rolfstomp them during your turn, then drown them in Counterspells and Voidslimes during theirs.

5 out of 5, for opening up the door to so many insane combos that it makes my head spin.
Posted By: DaMaster012 (12/16/2011 11:42:45 AM)
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I see the similarity between this card and Seedborn Muse, but they are different. Notice that the Muse untap all permanents while Murkfiend Liege only untap creatures, and only blue/green ones at that?

No, Liege does not replace Seedborn Muse
Posted By: Cyberium (10/1/2011 8:09:40 AM)
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Wha... what?

How did no-one every tell me of this?
Posted By: NozzDogg (6/23/2012 1:10:06 AM)
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Life and Limb or similar makes the combos with Mungha Wurm, Winter Orb, and kin work.

Jus' say'n'
Posted By: blurrymadness (3/22/2013 10:29:28 AM)
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This, Earthcraft & Stasis.
Posted By: MattLynn (4/10/2013 6:09:16 AM)
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One of my personal favorite cards from the Eventide set. Play this card and stoic angel together to put your opponents in complete lockdown.
Posted By: SavageBrain89 (3/25/2009 3:29:44 PM)
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@DarkDerrik:

This card doesn't effect Mungha Wurm or Winter Orb at all.

Now if you had agreed with the previous posters and said Stoic Angel and this guy work well together, you'd be spot on. Throw in some Zuran Spellcasters some Minister of Impediments and other such cards with tap abilities and you've got a really sick combo. Forcing everyone to untap 1 land at a time without reason gets you killed fast in group games and is a waste of a turn and mana in a tournament.
Posted By: Kurhan (10/31/2009 12:34:29 AM)
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How does this combo with Mungha Wurm or Winter Orb?
Posted By: PhagePoker (10/21/2009 1:54:57 PM)
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Love this card! All creatures that are both blue and green get +2/+2 and all creatures that are green OR blue get +1/+1, and all creatures that are green or blue untap at the end of the turn, great for a Bant deck that has a lot of blue and green, attack with a lone creature while tapping other creatures to give it abilities such as trample, shroud and making it unblockable, then you un-tap all of them =)
Posted By: kcourter (2/27/2009 4:20:51 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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