TAKE THAT OVERRUN!!!
Posted By:
Gako
(10/18/2009 10:22:48 AM)
One of those "I can't believe it didn't exist before this" cards. There are a few reasons it wasn't though, chiefly because creatures starting with Lorwyn were given a big boost creatures became more important. In the old, non-creature dominated environments of the past this would have been too strong.
Either way, they're obviously happy with the way they pulled this card off, and I agree. Good art, good playability and great flavour text - I'm not surprised it's been reprinted in the core sets so consistently since this printing.
Posted By:
djflo
(5/5/2012 2:30:41 AM)
Such cards never come close to the versatility of the famed Counterspell but I guess bluemongers have to be fed something to keep the cancellation power of blue up to level
Posted By:
bagilis
(8/26/2010 6:52:08 AM)
This is a very solid card. Not amazing, but solid.
While cards like cancel are more flexible in the sense that they can stop almost any spell. You should never underestimate a card like negate that only requires that you have two mana open to shut down cards like wrath of god, fireball, and traumatize.
Posted By:
Silverware
(7/18/2010 8:29:01 PM)
Creatures don't win? Yeah, besides the fact that about 80% of all decks win through combat damage...
As for the card itself, it's decent. I'd much rather have a Mana Leak, though...
Posted By:
True_Mumin
(6/17/2009 4:12:47 PM)
I love it ... it´s is a amazing counterspell , creatures don´t win the game , the spells make differences
Posted By:
Skybreaker
(6/5/2009 11:07:27 AM)
Spells make the most difference, and turn the tides of games much more often as opposed to creature spells. So this is a good card.
Posted By:
BongRipper420
(10/15/2012 11:55:19 PM)