Yeah, I'm not sure why people are referring to his first ability as if its a drawback. As previously mentioned, in a low-curve aggro deck every land you draw after your first 3-4 is a bad draw, since you would much rather have a burn spell or a cheap creature. In the right deck this card ensures that you won't have a dead draw for the rest of the game. This isn't an ability you work around; it's an effect you build around.
Posted By:
Ichorix
(4/11/2010 8:00:10 PM)
Scouting Trek
Posted By:
Ragamander
(11/16/2009 12:50:55 AM)
Yes, Scouting Trek obviously combos with this, but it gets truly evil and much less risky when you throw Planar Birth and landfall cards into the mix. +alot/+alot Crusher and 20+ landfall activation at once on turn four? Yup, that'll do it.
Posted By:
MrPink343
(4/22/2010 3:26:03 PM)
This is an amazing card for two reasons. Reason one: in mono-red aggro (why not r/g or r/b or something as well) this card grows very easily very enormous. Bolt or incinerate your obstacles out of the way and let it ring. Reason two: when do you need four mana when playing cards like Tattermunge Maniac, Jackal Pup, Lightning Bolt, Fireblast or the likes like Pyrokinesis? Yes. The king of giants lifts those unnecessary slow-downs out of your way and lets you lift the good stuff. The best 3cc for red burn period.
Posted By:
Sugga
(7/4/2010 5:55:31 PM)
@Mephastopheles: If I understand it correctly, you would not only not get any counters if you had Wheel of Sun and Moon out (as Musume said) but if you had used Selective Memory to ditch all your nonland cards you would end up in a forced infinite loop and draw the game.
If I'm reading the Crusher's effect correctly, all the repetitions are done as one action. However, the Wheel is a replacement effect, not a triggered ability. So you would reveal the top card, it's a land, and you put it on the bottom of your deck. Then you reveal the next top card, put it on the bottom of your deck, etc.
Posted By:
Artscrafter
(9/27/2010 10:18:01 AM)
I am building a warrior deck and I just realized the synergy between this card and Ruinous Minotaur. Very powerful, very risky. Would be a good idea to run with Crucible of Worlds or for pauper players: Grim Discovery.
Posted By:
A0602
(12/1/2010 7:29:37 PM)
His name makes him sound like some sort of redneck wrestler. He looks more like the Heat Miser, though.
Posted By:
Templar314
(3/14/2011 2:03:48 PM)
selective memory
Posted By:
GooberSnotpants
(2/5/2010 1:43:06 AM)
turn one- mountain, Lotus Petal, Scouting Trek
Turn two-mountain, Rite of Flame, Countryside Crusher
Turn three- Attack for 20 ish, watch it get terminated, realize you now have 2 lands for your entire game
Turn four-Cry
Posted By:
Necrolysis
(1/5/2010 3:40:54 PM)