Nice with the moonfolk and/or crucible of worlds
Posted By:
Teotanek
(6/3/2010 8:37:29 PM)
Very good by itself for aggro decks that have no use for later lands.
Posted By:
ClockworkSwordfish
(11/12/2010 2:56:41 PM)
This thing in limited almost assuredly means you'll never get flooded and never run out of gas, so I don't see why this isn't a 4/5. Not sure why people only rate cards on the ability to be played in constructed or how they personally don't like the card regardless of how good it actually is.
Posted By:
jamesj09
(7/12/2011 7:38:34 PM)
Strange combo: Oona's Grace + Dakmor Salvage + Burning Vengeance + infinite mana = instant win! Though, with infinite mana, you could do much better things.
Posted By:
ElMikkino
(10/7/2011 8:14:52 PM)
You might want to Think Twice about playing this card.
Posted By:
TreeTrunkMaster
(3/4/2011 7:55:53 PM)
Use it with River Kelpie for good, instant speed card advantage. Run it with Archmage Ascension and cast this at the end of your opponent's turn to make good use of that advantage.
EDIT: Has now been granted a massive boon in Secrets of the Dead! Finally, this card may work as it should. ;)
Posted By:
Tiggurix
(3/11/2012 1:12:31 PM)
It's Think Twice's brother.
Posted By:
DacenOctavio
(2/7/2013 12:33:23 AM)
"Lands in your hand have cycling ."
Posted By:
Salient
(3/1/2014 2:43:09 PM)
Is nearly the same as giving all your lands "cycling 2U".
Posted By:
majinara
(2/5/2009 1:15:26 PM)
Oona's Grace does count as a spell for creatures like Wee Dragonauts, Merrow Levitator, etc. However, I would much rather use Trade Routes for all other purposes.
Posted By:
Kenji18
(6/18/2009 9:48:40 PM)