the good thing about this card is that you can take control of a creature with protection from blue, cos protection from blue doesn't mean a spell can't be countered by blue cards. imagine the look on your oppenent's face when u counter and gaincontrol of their progenitus. priceless.
Posted By:
no_body
(12/28/2009 9:10:58 PM)
Definitely needs a reprint! So much fun...
Posted By:
Ameisenmeister
(8/29/2010 1:18:45 PM)
Desertion would be superb if it were four mana. As is, it's still a great idea and very fun. Besides, stealing a huge creature is always good, but this can also stop that game-winning Fireball if you need it to. A strong card, to be sure.
Posted By:
Kirbster
(12/16/2010 4:50:51 PM)
Yet another way to deal with Progenitus, lol
Posted By:
vh_2k
(1/17/2011 1:41:23 AM)
Well three Cloud Keys can give it the same cost as a Counterspell...
Posted By:
Nicol_Nocturnus
(1/29/2011 9:00:29 AM)
Love this spell, but I think it has a wrong name flavorwise. When you perform dessertion, don't you usually do it to avoid war altogether, not join the other side of the conflict? They should have called it "sudden treachery" or something similar imo.
Posted By:
Sironos
(5/17/2011 3:28:45 PM)
This card is really nice. It almost garentes that you get to steal one of your opponent's cards. Also it great how this isn't limited to counter only artifacts and creatures, so if you really have to, you can counter some deadly enchantments, instants, etc. You know you wanna see this snipe Darksteel Colossus or Ulamog, the Infinite Gyre.
Posted By:
hid@n
(6/15/2010 11:05:16 AM)
So much power !
Posted By:
True_Smog
(2/8/2010 1:39:52 PM)
The art doesn't have jack to do with anything, but darn it if it and the effect aren't amazing.
Posted By:
HairlessThoctar
(3/6/2010 9:46:02 PM)
Read Undermine's flavor text and then this one.
Heehee.
Posted By:
divine_exodus
(11/27/2010 2:16:43 PM)