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Fantastic with Night of Souls' Betrayal and any Merfolk Lord, e.g. Lord of Atlantis (so that your witch doesn't die). Then you have "2BlueBlack: All attacking creatures die."

Take it to the face, Progenitus. There's very few creatures in the game that can resist or survive getting turned into a 3/0, and neither Progenitus nor Emrakul stand any chance against this strategy. (Stuff with +1/+1 counters or buffs would survive, that's about it.)

Note - the insta-death-for-attackers doesn't apply to your Merfolk if you spend the 2BlueBlack on your turn, because your Lord gives them +1/+1. In that case you're getting +3/+0 to each creature. Pretty sweet.
Posted By: Salient (8/31/2011 10:22:56 PM)
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It works on defense in the sense that if you have one unblocked attacker you can turn it into a 4/1 and lightning bolt it, or volcanic fallout etc. Although usually its just better to kill the opposing creature normally, so its more for just emergency situations. For example you can turn that flying baneslayer into a 4/1, and then kill it with anything. Seems like sort of a weaker stinkdrinker bandit though, you could use both together, but then the activations on this one take mana. The plus side to it is only that it can be used on anything, and its only a 2 mana creature with a hybrid cost.

Would imagine its meant to be used with either inkfathom infiltrators, sygg river cutthroat, or if you wanted to splash green the new jhessian infiltrator.
Posted By: TriCircle (2/23/2010 1:02:26 PM)
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this + night of soul's betrayal = a dead inkfathom witch
Posted By: RickT (12/13/2009 10:25:12 PM)
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Useful with Prodigal Sorcerer and other timmy cards.
Posted By: Blazer_Dawg (12/8/2010 2:40:22 AM)
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Personally, I really love this card, especially since it has fear. Maybe not much of a competitor in constructed, but if you combine it with an army of small evasion creatures, this really packs one hell of a punch.
Turn 1 - island, 1/1 flyer
turn 2 - swamp, this, attack for 1.
Turn 3 - island, two 1/1 flyers (or something), attack for 1 or two (as it has fear and stuff...)
Turn 4 - attack with everything, activate this, and you just might do about 16 damage at once :)

Personally, I combine it with ninjas and Writ of Passage. Believe it or not, that deck was banned for a long time in my friends' playing group :)
Posted By: Dark_Raider (8/17/2010 3:03:01 AM)
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If you wanted to use it on defense,Doran, the Siege Tower could turn all attackers into effective 1/1s.
Posted By: Grumman (8/4/2011 8:00:31 PM)
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I don't see how it can be use defensively as state by Dalek9, unless you have something else that did 1 damages to each creature or oponents creature have a power higher than 4. Personnaly I use it offensively. It works well with Inkfathom Infiltrator and Glen Elendra Liege as each unbloked creature do 6 damages. Rating 4/5.
Posted By: Endlessor (9/6/2009 7:39:44 PM)
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I like this card, as it's ability can be both used offensivly and on the defense. 3.5 stars.
Posted By: Dalek9 (6/23/2009 7:53:06 PM)
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Caltrops.
Posted By: LiXinjian (1/19/2010 8:25:51 AM)
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Would it be legal to have a card like Ensnaring Bridge out? And use this card's effect?

Would the attackers still be unblocked and deal it's damage or would changing the attack of the creatures affect it if the controller with Ensnaring Bridge was 3 or less cards in their hand?
Posted By: rur0un1x (4/22/2009 9:37:24 AM)
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