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Community Rating: 2.534 / 5  (44 votes)
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@luxma: It bypasses shroud by not targeting, but since it deals damage, protection still stops it (the damage will be prevented).
Posted By: Rosuav (6/4/2011 9:56:03 PM)
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Gaussgoat:

You have it correct. Ember Gale targets the player; hitting his white or blue creatures is not a targeted effect and therefore bypasses Shroud.
Posted By: DarthMohawk1 (3/8/2010 7:57:04 PM)
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Aaron's Random Card Comment of the Day #24, 10/28/10

Most double-color-hosers are typically uncommon (Deathmark, Flashfreeze), with a few at rare that are really hard to deal with and usually exist to solve problems in tournament environments (Paladin en-Vec, Great Sable Stag). So why did Shadowmoor have a common cycle of doube-color-hosers?

Well, I was the lead developer of the set, so I should know. This card, as well as the rest of its cycle (Gloomwidow's Feast, Gloomlance, et al.) we added during development (I can’t recall if the design file had something like these, but I think not). There are a lot of cards in Shadowmoor that reference color, usually the color of your own cards. But the team wanted to have some cards that were maindeckable in limited that had color-matters riders on them that could come up at odd times. After al... (see all)
Posted By: Aaron_Forsythe (10/29/2010 1:35:16 AM)
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Because the target is the player, does this card affect creatures with shroud? It's been a debate between me and friends.
Posted By: silverfist (1/22/2010 6:47:04 PM)
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silverfist:
It affects to creatures with shroud or protection from that colour.
Odious trow: oh, Progenitus, I didn't see you there
Posted By: luxma (9/7/2010 6:21:31 AM)
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Negating a block for a turn is pretty nice; would be better if it was an instant.
Posted By: Gaussgoat (12/29/2009 7:38:13 PM)
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This is a nice, efficient, flavorful finisher card in casual Goblins decks. I'd run two. Late-game, as the battlefield gets clogged with creatures, it breaks the stalemate. Its cost is reasonable (easily playable the turn after Siege-Gang Commander hits play) and if it's not countered, its effect is reliable (there's not really an efficient instant-speed way for a player to grant themselves shroud, and their various creature buffs and equipment and protective/aggressive Auras and such are all equally useless). If it is countered, that happens before your combat step, so you can skip attacking that turn and avoid disaster.

EDH have better options (Eunuchs' Intrigues, Tectonic Rift, Order/Chaos, Demoralize, possibly Ruthless Invasion, etc)

Lorwyn block was current when I started getting back into Magic... I remember wanting to draft this card, never got t... (see all)
Posted By: Salient (8/12/2011 5:41:49 PM)
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This actually isn't too bad. It leaves your opponent totally open for attacks with no blocks. That by itself could very well be a game-winner in a red deck. The damage is just gravy, especially because it can kill many often played blue or white spells, like Delver of Secrets, Wingcrafter, or Doomed Traveler (creature or token.)
Posted By: SirLibraryEater (8/24/2013 10:40:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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