Yup, it is better than manic vandal because the artifact destruction is a may effect.
Posted By:
Tommy9898
(3/18/2011 10:19:11 PM)
I started playing this guy in EDH multiplayer and he's just ridiculous. I hit an enchantment and artifact every time. The 2/2 body is just a bonus (one that usually ends up chump blocking).
Posted By:
Mudbutt_on
(4/7/2011 2:42:07 PM)
@Treima: Really? I didn't know Shatter or Disenchant came with a 2/2 body.
Even if it could only hit one or the other this would be good, the fact that it can hit both if you meet the requirements makes it sick. This is even viable in mono red, as a red Viridian Shaman.
Posted By:
BrutalJim
(4/20/2010 5:06:08 AM)
This is by far the most powerful of the hedge-mages. Destroying two permanents upon entering play and having a body that likes beeing reanimated is pretty neat.
Posted By:
majinara
(2/24/2012 1:26:12 AM)
This is actually the best Hedge-Mage, and it's the only one that saw any significant play in Constructed. It's a pretty good sideboard card.
It's a slightly more expensive Disenchant, but that means there is the possibility that you can hit 2 things at once, and you get a 2/2 body to stick around afterward. It's really pretty good.
Posted By:
Vorthosian
(7/20/2009 8:53:50 AM)
Wouldn't it be nice to kill both a bitterblossom and a Tidehollow Sculler against B/W Tokens, or Bitterblossom and Warhammer/Mask of Riddles vs Fae. The problem with comparing it to shatter and disenchant is that neither of them give you card advantage.
Posted By:
PhilOsoPHe
(5/11/2009 10:21:45 AM)
I think this is the worst hedge-mage.
Posted By:
MtgTGG
(11/17/2008 1:29:51 PM)
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may have been better off just decking Shatter.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you would have been better off just decking Disenchant.
Posted By:
Treima
(5/8/2009 7:02:33 AM)
wait, people think this card sucks?
if played correctly in edh, it's one of the easiest 3-for-1s i've seen. It's 3 cmc so you can recur it with sun titan, its 2 power so you can reveilark it (or just use karmic guide), it is even generous enough to have a may clause so you can throw it out whenever. 2 power isn't very big, but it's still a chump blocker to stop certain swords from hitting you (namely feast and famine), something you can sac to a grave pact, etc. much better than using disenchant or the like.
even in constructed this saw play when it was in standard, and is even a viable sideboard card in modern, mostly for boros aggro decks where they just want as many creatures as possible, and the fact that this isn't instant speed doesn't matter when they get a 2/2 with it.
Posted By:
mdakw576
(7/28/2012 6:48:24 AM)
The whole Hedge-Mage cycle was a lot of fun. Flexible, and you were almost guaranteed one of two handy effects on an appropriately sized creature. And when top decked, they had a tendency to cause a lot of damage, especially this guy. An artifact, and enchantment, and potentially a creature, all for three. Nice.
Posted By:
DoragonShinzui
(9/10/2012 9:08:06 PM)