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Would someone explain to me how this gets 5 mana by turn 2? All I get is 2 mana on turn 2.

Turn 1: Can't play Lake, no Swamp to sac, so play a swamp.
Turn 2: Tap swamp, sac swamp to play Lake. Tap Lake for a 2nd mana in your pool???

Are people not taking into account that you have to sac a land just to play this card?
Posted By: Mudbutt_on (3/29/2010 2:52:18 PM)


Awesome art. I remember all the anxiety this card caused me in my friend's vampire deck.
Posted By: Dack_Attack (9/25/2010 7:56:12 PM)


watch out for the wasteland...worse comes to worse, just eat up all your spare land with a Tombstalker
Posted By: spectermonger (4/9/2010 12:39:29 PM)


Mudbutt is right. You can't get 5 mana on turn 2 unless you can somehow get another swamp into play with a card like Fastbond. I've played this card a lot back when Alliances first came out. It's a good card, but not so much on the first couple of turns. It's very useful after you get a few land into play and can generate 8-10 mana for something really powerful. 4.5 / 5
Posted By: kowrip (6/9/2010 8:40:53 PM)


Yo, dawg. I heard you like to Dark Ritual after you've Dark Ritualed, so I got you a swamp you can sac to Dark Ritual after tapping your swamp to Dark Ritual.

So it basically comes down to a land disadvantage, and:

Sacrifice a Swamp: Add BBB to your mana pool.


Posted By: Ladnarud (8/13/2011 7:20:21 PM)


Fun fact: You can sacrifice a tapped land.

Therefore, as opposed to most other lands with such a cip/etb drawback (like Balduvian Trading Post), you won't even have less mana as if you played a regular Swamp that turn. And in case you can afford sacrificing swamps you'll have three more mana than normal, which is huge mana accel, especially if it can repeatedly be drawn from lands instead of a one-use spell (like Culling the Weak, for example).
If you play this land on turn four it allows you casting a spell with a converted mana cost of 7! sure, next turn you'll have far less mana left, but this shouldn't be a big problem given that you can make good use of your lategame-spell. Imagine having casted undercosted creatures with huge drawbacks like Phyrexian Negator instead, this would not have been much easier.
Casting a cmc7 card on turn two with Lake of the Dead and a Dark Ritual should be about as a... (see all)
Posted By: Mode (12/26/2009 9:17:32 AM)


I use these in my legacy zombie deck, where they fuel all sorts of tricks. There's a lot that can be done with six mana on turn 3. Just be aware that you can run into mana issues in longer games. Would combo very well with Crucible of Worlds.
Posted By: thebear89 (10/8/2009 9:46:07 AM)


Most under-rated mana accell in the game.
Posted By: Gilgamesh3000 (6/22/2009 1:02:08 PM)


In soviet Russia, swamp sacrafice YOU!
Posted By: yojimbojones (7/24/2009 7:27:14 PM)


5 mana turn 2. Use 3 to drop your Crucible of Worlds and it's 5 mana every turn. Pitted against a normal land scheme,
Normal Mana curve Lake of the Dead curve
T1 1 mana 1 mana
T2 2 mana 5 mana
T3 3 mana 5 mana
T4 4 mana 5 mana
T5 5 mana (finally caught up) 5 mana.
Total-15 mana 21 mana

So, 21 mana total. Not only 21 mana advantage, but also think about using an Ad Nauseum turn 2 in one of them new fantangled Death's Shadow decks that revolve around having 1 cost creatures. 3 of them come out from the woodworks turn 3, and they're all 10/10's beause you drained yourself to 3.

AMAZING combo card, that's why it goes for about 4.50 most places. 4.5/5
Posted By: OpenSeasonNoobs (3/10/2010 1:26:36 PM)