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Community Rating: 4.535 / 5  (99 votes)
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worldgorger dragon, infinite combo
Posted By: Arachibutyrophobia (7/13/2011 7:47:27 PM)


leonin relic-warder, a less epic infinite combo.
Posted By: roguepariah (7/18/2011 11:00:48 AM)


@bijart_dauth: That wouldn't work right, either, because with that wording, if this got countered while you were casting it, it'd actually get better. The "as you cast it" would still trigger, since a spell is cast even if it's countered, but the "when this leaves the battlefield" never would, since it never entered the battlefield to begin with. And it wouldn't give the reanimated creature the power penalty, either.
Posted By: sonorhC (8/3/2011 11:36:13 PM)


The problem with Exhume is that's "all players." Do you really want that Lhurgoyf back out that you finally got Dark Banishing on? Reanimate could hurt too, if you want Draco. Even in a lifegain deck, that is a huge Loss of Life. Remember Life cannot be prevented or redirected. Necromancy, Beacon of Unrest and Rise From the Grave look good as other options.
Posted By: applecorn (8/6/2011 8:16:32 PM)


When 70% of your deck is in the grave yard because of dredge and you cast this and bring back Sheoldred, Whispering One and Lord of Extinction, the game will just end...
Posted By: Xineombine (1/3/2013 8:05:49 AM)


The updated text for this card is absurd.

What's next? "Flame Slash deals 4 damage to target creature. Flame Slash no longer target the creature after the damage is dealt. Flame Slash changes from a "sorcery" to "sorcery card in your graveyard." That creature, if its toughness was 4 or less, changes from a "creature" to a "dead creature that is no longer alive and as a direct result in its owners graveyard," unless the damage was changed from "effective damage" to "essentially nothing at all" by a damage-prevention effect, or regeneration or what have you. Whatever caused that effect, however, may or may not change to "a card in its owner's graveyard."
Posted By: Kirbster (6/29/2010 5:49:40 PM)


The "problem" with Exhume isn't most often a problem if it's played right. With a decent reanimator deck you should get a creature up at least during the second turn, often even during the first. If your opponent isn't playing an anti-reanimation deck, I hardly see a chance he/she would have a more effective bomb creature than you in his/her graveyard - as getting the best monster into graveyard and up from there is the main focus of your whole deck.
The biggest problem with Animate Dead is that it's an aura. When you're playing reanimation, you'll be paying the price of having big creatures hit the table soon in a fewer numbers of them. Your first-turn monster will be drawing all possible removal on it, and that's not a good thing. With Exhume, Reanimate and such, you'll be mostly able to get around that with shrouded or otherwise protected creatures, but Animate Dead doesn't offer that chance. No matter how well protected the creature is, you can simply pop off the aura, s... (see all)
Posted By: Kolmastoista (2/8/2010 1:25:30 AM)


it could say that as it is cast, return a creature card from your graveyard to play and enchant that creature. then it wouldnt need to switch what it enchants as it never enchants till its in play.
Posted By: bijart_dauth (1/17/2011 1:57:18 PM)


Run it in a discard deck. First turn Ostracize, second turn steal your fatty...
Posted By: Ideatog (4/11/2011 12:17:30 PM)


The ultimate reanimator card! Shallow Grave is a close second place. Cheap and effective! 5/5
Posted By: madformedusa (10/1/2009 11:11:01 AM)


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