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And where is mana burn to make this card playable? I want my mana burn, Rosewater!
Posted By: statiefreez (12/7/2010 4:27:34 PM)


@Henrietta: The given reason why they removed mana burn was because it made setting your life total to a certain amount, like for say Near-Death Experience, too easy. Which I think is a design flaw, but whatever, abolishing mana burn makes a ton of red cards (Scoria Cat) that much better.
Posted By: blindthrall (8/8/2012 9:05:41 PM)


In my opinion, blame Sorin Markov and Mindslaver for the removal of mana burn. Controlling your opponent and tapping them out to no effect is bad enough, killing them while doing it makes such effects auto-win.

Without a mana burn house-rule, this card is 2/5 tops. Any ramp that affects both you and your opponents essentially does nothing, as it will just make the better deck go off sooner rather than later.
Posted By: Tonymitsu (7/9/2011 9:57:50 AM)


@Tonymitsu Actually, if you look at the old reminder text for mindslaver (The one printed on the Mirrodin version) you'll notice that it specifically states that the player will not take damage from mana burn.
Posted By: FurnaceOfRath (1/27/2013 11:58:36 AM)


This was fantastically balanced when mana burn was still a game mechanic. It screamed red and enabled turn 4 Shivan Dragons and enormous Fireballs for the win. And, it still does. It just doesn't give red the advantage it once did. However, this could really see play in legacy decks that like powering out enormous evasive fatties such as leviathans and the Eldrazi.
Posted By: DacenOctavio (1/13/2011 6:24:44 PM)


Is this not the same as Heartbeat of Spring but with diffrent wording and in Red?
Posted By: PaladinOfSunhome (9/15/2009 4:12:52 AM)


@Dr. Pingas: They never said they took it out for that reason, stop spewing crap you made up yourself. They took it out because it adds complexity creep to the game. Magic is constantly getting more complex as more mechanics are added, but the only way it ever gets less complex is if they cut stuff from the rules. Mana burn was a rule that came up very, very rarely - so the obvious thing to do was remove it, giving newcomers one less pointless rule to learn about. It's such a niche rule I don't see how people could complain about it being gone, unless you built your deck specifically to mana burn the enemy out, mana burn occurred less than 1 in every 100 games.
Posted By: Henrietta (4/14/2012 5:59:33 AM)


Posted By: A3Kitsune (1/25/2010 5:20:29 AM)


@Henrietta: Your wrong, mana burn came up very rarely simply because wizards stopped making and releasing cards that take advantage of this feature.

If Wizards had made and released more cards that allowed players to take advantage of using manaburn to hurt their opponents, it would be far more common

wizards screwed up royally when they removed mana burn.
Posted By: threeright (4/2/2014 1:17:02 AM)


The end all, be all, of mana rampery. Wrap your deck around it, heck wrap it around 4. YOU know how to use that mana, right? Card draw and direct damage. Creatures are just frosting. Keep a few counters handy for your 'friends' stuff.
Posted By: Tetsu_tora (4/15/2011 4:53:23 PM)