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Community Rating: 3.545 / 5  (99 votes)
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This thing protects your land from Spreading Seas and that's all I have to know. U/W Control always stops my Jund build from using Dual Lands for mana fixing, and the added bonus of dropping a turn 3 Bloodbraid is an added benefit.
Posted By: Dragon23 (6/18/2010 9:32:50 AM)


This is really good with the manlands. I like putting it on Raging Ravine or Stirring Wildwood.
Posted By: EvilCleavage (9/13/2010 12:37:44 PM)


Two words Bloom Tender
Posted By: Yalmes (9/22/2010 5:09:27 PM)


Shroud is a green ability, a blue ability, and occasionally a white ability.
Mana boosting is a green ability and a red ability.
The colors here are perfectly appropriate, in fact a mono-green card with these abilities would be perfectly appropriate.

This is an interesting way to protect my Genju of the Realm, I approve.
Posted By: Atali (7/7/2011 12:16:58 AM)


I would mix this card with fertile ground. I don't know why everyone mentions shroud, theres some creature with shroud in every color, its not really a flavor oriented ability. The reason for the shroud on the enchantment is because mtg staff mentioned they wanted to fix the tempo you can lose by enchanting something that gets bounced or destroyed because its 1 card for 2. So they started giving enchantments either better benefits, or ways to keep them in play. Personally I like the shroud, as there are several ways to destroy the land or get rid of an enchantment.

Boomerang, creeping mold, thresher beast, and deus of calamity all come to mind.
Posted By: Donovan_Fabian (9/15/2009 4:05:33 PM)


I run two to give me a turn two boost in land production for later. It really helps to speed up everything else i.e. drop two creatures or one creature and L. Bolt or Terminate or Colossal Might in my red/black/green deck.
Posted By: djpraiseadelik (9/5/2009 5:02:24 PM)


Would have made more sense in Bant colors, but whatever. The fact that it gives shroud is decent, considering without it land bounce or destruction results in a two-for-one. However, Fertile Ground is a bit easier to manage color-wise, and land bounce/destruction isn't all that common.
Posted By: Vinifera7 (8/15/2009 7:17:54 PM)


It is good for Naya decks in Block format. Really good.
Posted By: Lexew (6/18/2009 6:50:39 AM)


i dont mind one bit shroud on green/white/red. i think it rocks. Some people will look at this card in a draft and pass it, but this card is a lot better than what people see at first glance. i came in 1st last friday i had woolly thoctar, cliffrunner behemoth, marisi's twinclaws, colossal might, trace of abundace, naya charm and behemoth slege.
Posted By: nineyears (6/4/2009 6:34:25 AM)


These colors giving shroud is kinda odd, and it's not the only card in the set to do this, as the Naya Hushblade also gets shroud. I think the shroud is more of a white and green function, however, as there have been white and green cards in the past that have done this, such as Ravnica's green and white hybrid, Privileged Position, Time Spiral's green Aspect of Mongoose, and Shadowmoor's white Greater Auramancy. However, in terms of how well this card is, I personally don't care for it. The shroud seems to do more harm than good, as there isn't too much land destruction going around in everyday play, and there also aren't too many things that can actually target lands at all. The few things that do target lands can tap or untap them, and if I happen to be running one of those items in a deck, it makes sense to untap an enchanted land to get more mana. Fertile Ground is, in my opin... (see all)
Posted By: Oleander (4/29/2009 3:59:31 PM)


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