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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.696 / 5  (107 votes)
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I'm Commander Shepard, and this is my favorite Citadel in the store.
Posted By: Shadoflaam (6/29/2012 9:25:10 AM)
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A good staby card for getting the right colour that you want, so long as it's Green, White or Blue, but it's still a great card.
4.0
Posted By: PaladinOfSunhome (9/18/2009 7:04:26 AM)
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The five tricolor lands of Shards of Alara are direct upgrades of the five tricolor lands of Homelands, with this being an upgrade of Aysen Abbey.
Posted By: ivorythunder (4/19/2010 7:21:42 PM)
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I wouldn't say that these lands are upgrades of Homelands lands like Aysen Abbey. I would say that they are upgrades of the Invasion cycle of dual lands, with Seaside Citadel an upgrade (or a fusion) of both Elfhame Palace and Coastal Tower.

The Homelands lands, while sub-par, did enter the battlefield untapped, and could provide 1 colourless mana on the first turn, something that the Alara tri-lands can't do.

Either way, these lands are quite good. I love the flavour of this particular land.
Posted By: SirZapdos (9/22/2011 12:59:12 PM)
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It's a great card for no other reason than a tri color fixer that you don't have to pay mana for is great for any multi colored deck. The coming into play tapped is a signifigant downside if you need mana and only have this card available, but otherwise including at least 1 in any deck with the relevant colors seems to be straight forward.
Posted By: Donovan_Fabian (10/28/2009 2:56:11 PM)
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I love it, for the same reason as I love the Bant basic lands I mean look at their artwork its awesome and way out of the ordinary for any land bravo wizards, bravo.
Posted By: capitalR (1/22/2010 12:09:25 AM)
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All of these tri-color lands are so damn good.
Posted By: wholelottalove (9/29/2012 9:34:47 AM)
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@james2c19v
*shakes head*
You forgot about a very important detail: Seaside Citadel can make 3 different colors of mana, but any basic that Evolving Wilds searches up can only make 1.
If you want to play a spell that costs WhiteWhite one turn and a spell that costs 1GreenBlue the next turn, the Citadel helps you with that. Evolving Wilds doesn't.
Posted By: ttt3142 (6/8/2013 7:47:03 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Pretty tough to argue with a land that taps for 3 colors and whos only drawback is coming into play tapped. Very useful in any tri-color deck and obvious (duh) match for Bant players.

4.5/5
Posted By: Gaussgoat (4/21/2010 8:48:51 AM)
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For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Look, it was just built really high, okay?
Posted By: Skeletextman (3/21/2012 11:51:54 PM)
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0.51.01.52.02.53.03.54.04.55.0