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I think that the magic of Sarkhan Vol is that him three abilitys are good, agresive and broken, the first is BANG!!!, all my creatures +1+1 and haste and gain a loyaty counter, good especialy in agroo deck's, Second is control for the oponent in any case you said "come on play your best crature and he kill you in my turn", thats good, and the last one, I just can said "lets get start the count down".
Yeah dosn't win the game alony, but he is really, really dangerous.
Bueno en mi opinion la magia de Sarkhan Vol es que sus 3 habilidades son realmente buenas, veamos la primera: por fortificar a a nuestro caminante le damos +1+1 a todas nuestras criaturas y prisa, lo cual es mortal en un buen deck Agroo, la segunda es una muy buena manera para controlar el juego de el oponete y que pues si baja algo realmente bueno terminara matandolo °-°, y la ultima habilidad, pues simple sencillamente es la cuenta regresiva para la partida.
Claro que no gana solo el juego, pero es muy, muy pe... (see all)
Posted By:
Eclir
(11/14/2008 12:57:03 AM)
This guy is really really awesome!
Posted By:
ALEXRyugami
(11/26/2008 1:24:37 AM)
This Guy Is Awesome Free Threaten And they I Bone Splinters LOL Plus Hes Better Then Elspeth Cuz Shes A *** You To Jace
Posted By:
MasterOfEtherium
(7/15/2009 2:03:04 PM)
Sarkhan is one of my favorite planeswalker, along with vengeant and elspeth. It prevents opponents from playing big creatures (unless they want to get beaten by those), acts like a glorious anthem who gives haste, and drops dragons eventually. I've got one, and no one's touching it. He's really good.
Posted By:
Dilleux_Lepaire
(11/20/2008 8:40:38 AM)
Easily the most underrated planeswalker. I'm not sure why he never seems to see play. I mean, apart from the fact that aggro decks in Standard are virtually nonexistent at present. *sadface*
Posted By:
PhageRules1
(5/2/2009 8:18:22 PM)
as far as planeswalkers go, this guy has no flavor, he has no taste, he's weak. his effect of bringing in red dragons is pretty cool, but take that in stride with the fact that THAT is his finisher and it's just disappointing. i mean, most planeswalkers cripple the opponent when they do their final effect, virtually giving you the game, but this guy just brings out a minor inconvenience. i mean, when i played him i just used the cumber stone to make all the fuss about him pointless, especially with the ever amazing broodstar on the field. they went wrong when they made this guy
Posted By:
BrimandVormay
(4/8/2009 11:07:54 AM)
i dont think that 5 dragons are sooo good for jund naya and bant they are nothing :) its really unnecessary first ability is ... too, -2 it can do it 2 times for 4 mana when treaten can do once for 3 thats only good thing in him
Posted By:
WitcherRage
(5/30/2009 10:27:54 AM)
soooo, so broken. I give it a five because it is an incredible card, but its not a clever card. It has no flavor its just powerful. You put it out and 3 turns later... DRAGONS. A card this broken will most likely be restricted or banned in tornament play.
Posted By:
Fire_hive
(3/19/2009 10:07:31 PM)
Awesome card, but as usual (and as should be) unless he's got some protection in your deck, he's just as easy to take out as that 4/4 creature you've got sitting there on the field. I'm not sure why somebody complained that he's not worth the money that Elspeth is worth, heck, you can pick up this guy for about 2 bucks on ebay for 4 of them. That's pretty darn cheap if you ask me.
Posted By:
Westin
(5/27/2009 5:58:20 PM)
"Creatures you control get +1/+1 and gain haste until end of turn"
Am I right in thinking that the wording makes the +1/+1 permanent?
Surely if it were meant not to be permanent it would say something along the lines of "Until end of turn, creatures you control gain haste and get +1/+1"?
Or am I just being hopelessly optimistic?
Posted By:
grundledib
(8/6/2009 4:10:57 AM)