Darthcuddles, in regards to your comment about tokens not going into graveyards, they actually do hit the graveyard long enough to trigger 'goes-into-graveyard' effects. So Puppet Conjurer will work with the aforementioned Skullclamp, Gravepact, Blood Cultist, etc...
Posted By:
RickMaadi179
(1/6/2010 12:48:13 AM)
I'm kind of surprised nobody has mentioned possibly the most interesting combo with this fellow: him + Silver Myr + Intruder Alarm. Vedalken Engineer also works in place of the Myr. You can then use Grinding Station for milling, Blasting Station for damage, or Krark-Clan Ironworks for mana. A delicate but fun as heck combo.
Posted By:
ImpliedQuotient
(5/25/2010 8:58:26 AM)
Braids, Cabal Minion. Just make sure to stack the abilities so that you sack the Homunculus to Braids rather than the puppeteer.
Posted By:
Vedalken_Arbiter
(7/25/2010 12:40:20 PM)
This + Fodder Cannon = decent big creature control. Or Bone Splinters.
Posted By:
cadenblade
(9/28/2009 10:01:14 PM)
Use him to consistently build up your Thraximundar...
Posted By:
Jedijoe
(12/27/2009 12:05:16 AM)
Combos kinda well with Salvage Titan.
Posted By:
Saxophonist
(1/25/2010 6:05:43 PM)
He may not be the strongest card, but I love him anyway and stick up for him when I can. he gives my Sieves and Foundries fodder, and just generally works sacrifice and untap effects. Plus, I love the artwork, with him scowling at the viewer, and the narrative flavor text, describing this self-destructive, self-perpetuating, looped character flaw. I dunno, the Conjurer is a pretty cool guy. eh makes ***nculi and doesn't afraid of anything.
Posted By:
voodoolime
(3/28/2010 7:08:26 PM)
I did run this for Thopter Foundry, then I realised that if you have no token left, you have to sacrifice another Homunculus with his effect, namely my Court ***nculus...
Posted By:
BantCaptain
(7/17/2010 8:16:24 AM)
Works good with my glaze fiend or etherium astrolabe
Posted By:
machtung7
(3/27/2009 9:41:05 AM)