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Darthcuddles, in regards to your comment about tokens not going into graveyards, they actually do hit the graveyard long enough to trigger 'goes-into-graveyard' effects. So Puppet Conjurer will work with the aforementioned Skullclamp, Gravepact, Blood Cultist, etc...
Posted By: RickMaadi179 (1/6/2010 12:48:13 AM)


I'm kind of surprised nobody has mentioned possibly the most interesting combo with this fellow: him + Silver Myr + Intruder Alarm. Vedalken Engineer also works in place of the Myr. You can then use Grinding Station for milling, Blasting Station for damage, or Krark-Clan Ironworks for mana. A delicate but fun as heck combo.
Posted By: ImpliedQuotient (5/25/2010 8:58:26 AM)


Braids, Cabal Minion. Just make sure to stack the abilities so that you sack the Homunculus to Braids rather than the puppeteer.
Posted By: Vedalken_Arbiter (7/25/2010 12:40:20 PM)


This + Fodder Cannon = decent big creature control. Or Bone Splinters.
Posted By: cadenblade (9/28/2009 10:01:14 PM)


Use him to consistently build up your Thraximundar...
Posted By: Jedijoe (12/27/2009 12:05:16 AM)


Combos kinda well with Salvage Titan.
Posted By: Saxophonist (1/25/2010 6:05:43 PM)


He may not be the strongest card, but I love him anyway and stick up for him when I can. he gives my Sieves and Foundries fodder, and just generally works sacrifice and untap effects. Plus, I love the artwork, with him scowling at the viewer, and the narrative flavor text, describing this self-destructive, self-perpetuating, looped character flaw. I dunno, the Conjurer is a pretty cool guy. eh makes ***nculi and doesn't afraid of anything.
Posted By: voodoolime (3/28/2010 7:08:26 PM)


I did run this for Thopter Foundry, then I realised that if you have no token left, you have to sacrifice another Homunculus with his effect, namely my Court ***nculus...
Posted By: BantCaptain (7/17/2010 8:16:24 AM)


I tried it with Grave Pact, and it has worked pretty well. It doesn't require another card for a sacrifice mechanism, it is repeatable every turn, and the Conjurer itself it good for creating a chump blocker until you get the BlackBlackBlack for Grave Pact. Glassdust Hulk is also a good target (as has already been mentioned), since the evasion it gets from the artifact is, well, the best kind of evasion. However, using the Conjurer with Glaze Fiend will give the fiend an instant speed buff, and you don't need any other colors to pull it off. With Sludge Strider, you can essentially turn 2Blue into 2 damage to an opponent and 2 life for you. I also tried it with Blood Cultist. It lets you get the counter for the Cultist each turn if there aren't any other good targets on the board.

He creates creatures and sacrifices creatures at regular intervals. There are lots of good 2-card a... (see all)
Posted By: Kenji18 (9/3/2009 3:55:04 PM)


Works good with my glaze fiend or etherium astrolabe
Posted By: machtung7 (3/27/2009 9:41:05 AM)