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Community Rating: 3.007 / 5  (76 votes)
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Really when you compare this to the prodigial pyromancer it's quite good, 1 green mana per 1 token is very decent, especially paired with any untapping device. The other ability is good too, but even without it's still a 2/2 for 3 mana that can tap for a saproling once a turn. Also critical to devour decks.
Posted By: Donovan_Fabian (12/5/2009 10:09:54 PM)


this battlemage fits its Shard very well...devour ftw!!
Posted By: Guntz1092 (3/16/2010 2:15:02 PM)


Wow! A battlemage that can use abilities at a reasonable price!
Posted By: Vinifera7 (8/16/2009 8:04:00 PM)


If I could get my hands on three more of these I would in a heartbeat for my deck (red/green/black). It burns, produces tokens, and is a 2/2 that is perfect for a quick Colossal Might boost. Three options in one card for three mana that was destined for a weenie burn deck. Count me in.
Posted By: djpraiseadelik (9/5/2009 5:06:25 PM)


Best use for Jund players; Devour :P
As in the saproling tokens :P
Posted By: Ezenthar (12/3/2009 9:28:29 PM)


doubling season
Posted By: BlackAlbino (5/11/2010 2:25:22 PM)


really good when you're setting to a hellion eruption
Posted By: Szentekkel (2/3/2011 8:03:01 PM)


One of these abilities is a hell of a lot better than the other.
Posted By: ROBRAM89 (4/3/2011 11:15:29 PM)


Fun when you play this with a Jund based Raid Bombardment deck ;)
Posted By: Biteybiteybitey (8/23/2011 6:30:19 AM)


Green is fantastic, but Black is situational.
Posted By: TheWrathofShane (11/25/2012 2:13:24 PM)


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