I'm making a {U}{G} deck that will utilize card advantage (Krosan Tusker, Yavimaya Elder, Cultivate), acceleration (Burgeoning), and filtering (Brainstorm and kin) to ensure I get the pieces early, plant my lands quickly, and then hold opponents down.
Keeping a bounce card around is helpful so you maintain the advantage once you bring the pain!
Posted By:
blurrymadness
(12/30/2012 7:16:22 PM)
Run with It That Betrays. Don't lose any of your own lands until the opponent is out. And that's one on one. In multiplayer you won't just be breaking even, you'll be making land a turn.
Posted By:
Tynansdtm
(5/25/2011 10:29:13 AM)
Combo with Crucible of Worlds
Posted By:
sbridge
(11/8/2009 4:00:12 PM)
Quite possibly the most non-blue blue card I've ever seen.
Posted By:
Blackworm_Bloodworm
(9/19/2012 6:45:57 PM)
oh ho.... The Dark... =)
Posted By:
Bigg_ol_FATTKIDD
(5/25/2010 11:16:30 PM)
I kinda like it, if you're running a U/G deck, you could play this, donate it to your opponent, and play Tajuru Preserver, thus keeping your mana safe while ruining the opponent's day. :D
Posted By:
Snafinturtle
(1/20/2011 11:23:18 PM)
It's not a very blue card, honestly...
And land hate decks are just about the most hated things you can possess in multi-player games.
This card reeks of douchery.
Posted By:
KikiJikiTiki
(4/22/2011 11:31:58 AM)
Oh wow...this is kinda gross :P
Posted By:
izzet_guild_mage
(7/24/2010 1:15:26 PM)
Awesome card a bit out of alignment but who says blue does not DENY things = )
Posted By:
Budden
(1/18/2014 5:35:09 AM)