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i understand your position, $20 is the most ill pay for a card ( barring weird circumstances )
but i have a playset of white fetches ( 2 of these, 2 marsh flats ) and i spent only $1.07 total, the rest was good trading. albeit, i waited for the price to dwindle to around $10 ea before hand. but i had plenty of opportunities before when they were at their peak. im not even trading away high-value cards. i go into FNM with a couple of inquisitions of kozilek ($3-4 now?) 2 uncommons, and i leave w/ a marsh flats and a path to exile. the only times cards get really stupid are in legacy ( thank the reserve list for that ) and in the case of many mythic rares like jace, the mind sculptor.

right now there are plenty of uncommons out there that cost ~ $4-5 ea. a playset of uncommons are easy to acquire, hell, my brother who apparently has some love affair with mental misstep ( i know it's really g... (see all)
Posted By: BlackAlbino (6/11/2011 12:16:34 PM)


gotta love the art
Posted By: GengilOrbios (6/29/2011 7:05:37 AM)


For everyone asking for ally coloured lands (U/W, W/G, etc.), they've been printed before. See Onslaught (Flooded Strand, etc.)

As to why these fetchlands are good: Colour fixing, double landfall (which, arguably, you could get with Terramorphic Expanse), the ability to fetch up Ravnica Shocklands (Godless Shrine, etc.), deck thinning, graveyard stocking, as well as the fact that they come into play untapped.

Also, just like back when Odyssey/Onslaught was in standard, these fetchlands will be great with the reprinting of Grim Lavamancer.
Posted By: Mr_Awks (7/20/2011 6:12:33 PM)


Most artists think Magic the Gathering landscapes are beautiful, inviting picturesque places, illustrated to resemble the locales you see in travel magazines.

Raymond Swanland is not most Magic artists. His landscape looks like it wants to kill you and defile your corpse.
Posted By: Fireballmage (5/12/2012 4:33:19 PM)


Coming into play untapped is a huge difference, especially in aggressive decks. With Terramorphic Expanse you're giving up one mana, with these one life. Mana is usually worth more than life.
Posted By: Rainyday2012 (12/11/2009 11:10:22 AM)


Combos really well with Plated Geopede and Zektar Shrine Expedition for landfall, fetchlands can be really useful in burn decks as well for thinning out lands so you don't run out of steam if topdecking.
Posted By: GottaRunGottaRunNow (8/22/2010 12:56:16 PM)


Losing 1 life is a very small price to pay in most decks. My RDW wins turns 3-4 most of the time, and almost half my lands are fetchlands. Doesn't matter if I have 16 life by the time I win, and my opponents are usually too busy trying to defend themselves for my lose of life to really even matter.

Early game - Fetchlands offer you rapid deck thinning and double landfall. 80% of all decks benefit greatly from this.

Late game - You can stockpile these for 1 or 2 turns to give some extra punch to a Geopede/Steppe Lynx/anything with Adventuring Gear.
Posted By: Kitty_the_Kat (2/26/2011 8:43:39 PM)


18scsc. They are better than Terramorphic Expanse due to the fact that they can get not only the original duel lands out of say Alpha and Beta, but also the "shock lands" out of Ravnica Block.
Posted By: ninjaboy05 (10/9/2009 8:58:14 PM)


Sweet card, red/white decks are going to use these a lot.
Posted By: Shiduba (9/27/2009 3:02:06 AM)


These fetch lands are amazing, searching for enemy colored lands is awesome and all of them have unique art work. The Arid Mesa has the best art work land out of all of them in my opinion.
Posted By: SavageBrain89 (10/3/2009 10:26:05 PM)


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