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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.031 / 5  (143 votes)
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Bounce for 1Blue or bounce and drawing for 2BlueBlue.
In both cases, great card!
Posted By: Paolino (1/11/2012 7:08:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is a card that, when I sit down to make a deck, I can say to myself:
"okay, there's not necessarily going to be any blue in this deck, let's go" -
The end of the day, I'm going through the play-test motions, and I say to myself "man, this is working pretty well, but it needs some more stall / doesn't have an answer to turn 2 isochron scepter exiling counterspell / needs some cheap late-game board control, what can I add?"
And I end up splashing blue for this if there wasn't any blue already.
5 stars for the perfect synthesis of utility and splashability. I cannot imagine this ever being a dead draw, ever.
Posted By: Fictionarious (7/25/2012 8:09:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Rating: 5/5 as far as bounce spells go.

For me, it's really between this, Banishing Knack, and Boomerang.

Banishing Knack Blue:
-Good:
--Cheapest of all bounces, letting you play another spell or two
--Unsuspecting if you're opponent doesn't play you for having a 1 mana blue spell
--Combos with untapping abilities
-Bad:
--Requires a creature (a control deck might not like this)
--That creature is susceptible to removal/burn/bounce, getting you 2-for-1'd, failing to bounce your intended target
--It can't go after lands (whether your opponents or one of your own if playing against LD)
--It can't go after Planeswalkers

Into the Roil 1Blue:
-Good:
--Cheaper and easier to cast than Boomerang in a multi-colored deck
--Flexible
--Cantrips
--A good card in the early game and the mid-late game
-Bad:
--If it's kicked and your opponent manages to make the target illegal, you don't get to bounce the intended target, you don't draw a ... (see all)
Posted By: AMart83 (8/8/2012 3:02:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A bloody all-star in Zendikar limited. I hear blanking someone's combat phase and getting an extra draw on them is pretty good in racing formats.
Posted By: bandswithgoats (9/9/2012 3:50:42 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Gotta love any bounce effect with an optional cantrip. Make this attractive even in the later turns.
Posted By: Aerhyn (10/8/2012 5:27:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I use this in my "Not card disadvantage" bounce deck; next to Aether Adept, Man-o'-war, echoing truth, tidespout tyrant, and to top it off, I turn them into card advantage bounces with Warped devotion

This card is elegant, powerful, and keeps your deck and tempo moving.
Posted By: blurrymadness (4/3/2013 8:48:55 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's no Boomerang, certainly, but it's still very flexible and definitely more splashable.

Also Bama roil tide?
Posted By: MostlyLost (7/26/2013 11:01:32 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Its cryptic command for those on a budget. Except it cant sleep or counter something, in tradeoff for having the option to cast for 1Blue.
Posted By: TheWrathofShane (9/5/2013 9:41:18 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Bounce spells should be able to replace themselves to be considered playable, since they rarely actually give any pluses when used (save for tokens or enchanted creatures.) I like the design here, cheap as an in-a-pinch tempo disruptor, more expensive for an added bonus and the potential to net a +1 in response to removal.
Posted By: Drewskithelegend (6/4/2014 5:06:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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