This is a card that, when I sit down to make a deck, I can say to myself:
"okay, there's not necessarily going to be any blue in this deck, let's go" -
The end of the day, I'm going through the play-test motions, and I say to myself "man, this is working pretty well, but it needs some more stall / doesn't have an answer to turn 2 isochron scepter exiling counterspell / needs some cheap late-game board control, what can I add?"
And I end up splashing blue for this if there wasn't any blue already.
5 stars for the perfect synthesis of utility and splashability. I cannot imagine this ever being a dead draw, ever.
Posted By:
Fictionarious
(7/25/2012 8:09:39 AM)
A bloody all-star in Zendikar limited. I hear blanking someone's combat phase and getting an extra draw on them is pretty good in racing formats.
Posted By:
bandswithgoats
(9/9/2012 3:50:42 PM)
Gotta love any bounce effect with an optional cantrip. Make this attractive even in the later turns.
Posted By:
Aerhyn
(10/8/2012 5:27:20 PM)
I use this in my "Not card disadvantage" bounce deck; next to Aether Adept, Man-o'-war, echoing truth, tidespout tyrant, and to top it off, I turn them into card advantage bounces with Warped devotion
This card is elegant, powerful, and keeps your deck and tempo moving.
Posted By:
blurrymadness
(4/3/2013 8:48:55 AM)
It's no Boomerang, certainly, but it's still very flexible and definitely more splashable.
Also Bama roil tide?
Posted By:
MostlyLost
(7/26/2013 11:01:32 AM)
Its cryptic command for those on a budget. Except it cant sleep or counter something, in tradeoff for having the option to cast for .
Posted By:
TheWrathofShane
(9/5/2013 9:41:18 AM)
Bounce spells should be able to replace themselves to be considered playable, since they rarely actually give any pluses when used (save for tokens or enchanted creatures.) I like the design here, cheap as an in-a-pinch tempo disruptor, more expensive for an added bonus and the potential to net a +1 in response to removal.
Posted By:
Drewskithelegend
(6/4/2014 5:06:50 PM)