The basic landcycling is all this card is useful for...... if I was going to pay 7 to drain life.. I'd do it with Sorin's Vengance
Posted By:
Eluem
(7/13/2012 4:40:21 PM)
Cards like this are an inverse kicker, where the optional effect is what you use it for, and the obviously underpowered choice represented in the main card is a "meh, why not, nothing else to do"choice
Posted By:
Niner9
(2/3/2012 12:05:58 AM)
Huh, it's an Evolving Wilds that costs {1}{B} to activate but brings the land out untapped. So it costs {1} more than Wilds to use, basically. Which is why the effect is terrible, you're not actually paying much in terms of deck space to get it. (The effect has to be bad because it is in a very meaningful sense a free card to put in the deck)
Posted By:
LordRandomness
(8/15/2012 7:07:53 PM)
All the basic landcycling cards from Alara block should really be rated higher, as their all basically split cards.
Posted By:
DwightHoward
(2/4/2013 8:46:36 PM)
It's not bad just too expensive, but it is a powerful effect and in the multicolored Alara cards things like Tendrils of Corruption are less effective, it would be much better saying target creature or player, and/or if the landcylcing had a do one damage like Complicate. The art is nice but that doesn't make it just a good.
Posted By:
ICEFANG13
(10/8/2009 1:12:39 AM)
Absorb Vis is definitely over-costed. If it could target creatures, it might be slightly more playable. The basic landcycling keyword ability is neat, and certainly useful in a set like Conflux (which begs players to play many colors at once), but it doesn't compensate for such a high casting cost. These basic landcycling cards might be good with some of the cycling mechanics of yesteryear, like Astral Slide and Lightning Rift.
Posted By:
Eppek_the_Goblin
(2/16/2009 1:15:28 PM)
@ masterofetherium,
Stfu retard. learn how type before you going around calling people retarded.
Btw, click on masterofetherium's name and see his average comment rating of 1 star.
Please, just write your lame, poorly written critiques in a journal somewhere where no one will see them.
Posted By:
DlCK
(2/9/2010 12:48:26 PM)
It goes well in a deck where you need to fill slots to make up 60 cards but without it really being like 60 cards. Like a Protean Hulk deck where you need him and the land to play him but need to keep the rest of the cards in the deck to be summoned by his effect. These, Krosan Tusker, Verdant Catacombs, Worldly Tutor all work together to guarantee the Hulk and some land. It's not THAT terrible in that respect. Hard casting this for the drain 4 is absolute balls though.
Posted By:
RafiqTheMiststalker
(5/8/2010 4:54:43 AM)
Most of you are looking at this card wrong. It's landsearching, in black. For 2 mana. At instant speed. Yea, the other ability costs too much, but it's not the main ability.
Posted By:
A3Kitsune
(1/19/2010 3:49:10 AM)
I like cards that cater to multiplayer. At 7, this card will only really be used to push through the last four damage. The life gain? For the other opponents?
Posted By:
ZEvilMustache
(1/31/2009 8:07:14 AM)