x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.127 / 5  (154 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
1234 >
the only time i would use vendetta is against a little annoying elf, while this takes care of it for the same mana, without me losing life. vendetta could kill fatties, but that would just be a bad move, rather use this, just for tiny ones that dont deserve a lightning bolt or terminate.
Posted By: Tezz (4/24/2010 4:00:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


So...
I thought this card was pretty powerful, and by all rights, it IS pretty epic.
Now they're printing Tragic Slip in Dark Ascension, and, lemme tell you...
It's pretty flippin' scary.
Posted By: infernox10 (1/19/2012 11:26:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I have a basic game mechanic question. If a creature's toughness is reduced to zero through negative counters, but later in the same stack has it's toughness buffed above zero, does the creature die the moment it's toughness hit zero, or does it survive.

e.g. I play Esper Stormblade, he's a 3/2 with Flying, I then play Edge of Divinity on him, attempting to increase him to a 6/5, and in response to me playing the enchant, my opponent plays Disfigure on him.

When resolving the stack, he's first hit by disfigure, making him a 1/0, THEN (assuming he isn't swept at this point) Edge pumps him up to a 4/3.

I realize being dealt damage greater than it's current toughness sends a creature to the graveyard, but I'm not 100% sure on the ruling for negative counters as there are creatures that come into play as 0/0s and then gain +1/+1 counters, and those creatures survive after "full" resolution even though they technically exist as 0/0s for a moment.

Any help would be greatly appreciated, t... (see all)
Posted By: xhillx (2/20/2010 12:08:20 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Finally, a truly awesome black spot removal. Not quite Last Gasp, but close.
Posted By: Designer_Genes (9/26/2009 1:04:25 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Nice. Weakness, but with an extra hit to toughness, so it can pick off stronger creatures.
Posted By: sir_dwar (9/26/2009 7:10:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@ArKive
From the rules DOC
701.11a If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, “Regenerate ” means “The next time would be destroyed this turn, instead remove all damage marked on it and tap it. If it’s an attacking or blocking creature, remove it from combat.”

I am not a judge and cant say for sure, but I believe this effect would be destroying it, therefore it would be able to regenerate from the -2/-2 counters.

anyways, one of the more useful black cards in Zendikar. Splashable, un-reducable (as in Safe Passage effects), Shock-esque spell with (imo) better combat utility. Me likey!
Posted By: JacksJokeShop (10/12/2009 6:36:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Stop dissin' my figure. I'm getting exercise.
Posted By: zeyette (7/11/2010 7:33:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I have been doing a bit of research, and i cant seem to find any information regarding Wither or -1/-1 abilities and how they interact with Regeneration.

If I was to play Master Transmuter, and my opponent would let the spell resolve, then Disfigure it. can i Metallurgeon my transmuter and prevent it from dieing?
Posted By: ArKive (10/6/2009 2:06:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


With Lighting Bolt reprinted it should be -3/-3.
Posted By: True_Smog (3/7/2010 5:38:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


My friend and I had a "frank exchange of opinions" about the -1/-1 counters on a regenerating creature. When the creature is struck with a card like this one (which dictates that the -2/-2 counters don't go away until the end of the turn), when it comes back, it still has those counters on it, which destroys it altogether. Basically: Wither is a completely different concept than regular damage, and creatures who regenerate from it are only wasting your mana to regenerate.
Posted By: StreamHopper (11/27/2009 10:48:51 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue