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@Htoth3izzO:
You could also throw in Chandra Ablaze. Chandra lets you cast the ones in your graveyard, which then get doubled by Pyromancer Ascension. That's up to 8 cards exiled from an opponent's library, hand, and graveyard in a single turn.
Posted By: Diachronos (4/2/2010 7:13:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


My friend's favorite deck contains 18 Relentless Rats. Should I throw a Thought Hemorrhage against him? haha
Posted By: robinhood15 (4/4/2010 12:09:59 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's best to use it just as a gauranteed card remover. Name Jace, the mind sculptor (or what have you) as soon as you can to get rid of the guys most powerful cards in his deck, and if he happened to have one in hand than the damage is just a bonus.
Posted By: Tommy9898 (6/16/2010 9:12:24 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Well if you are playing a class S tournament blue/white control just use a duress and follow it up with this card.
Posted By: EnV (6/19/2010 1:05:48 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


All this card needs to be perfect is a way to look at the opponent's hand right beforehand. The only instant in the correct colors that does the trick is word of command but there are plenty of sorcerys that work. I tried Rakdos augermage once but since the ability works at sorcery speed, odds are your opponent makes you discard the hemorrhage.
Posted By: Gabbalis (6/22/2010 6:17:15 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I run two in my Pyromancer Ascension deck. It's Grixis colors and it is amazing. I only need two of these because of Pyromancer and Call to Mind. But what I use it with is Into the Roil. It is a menacing combo, and one that ***es off your opponent. As long as you have one Pyromancer online you can bounce two permanents with Into the Roil and next turn make sure to catch at least one in their hand. And if I have the mana I just do it on the same turn. And of course the Pyromancer will copy it at least once. I play casually by the way.
Posted By: EvilCleavage (11/8/2010 8:46:37 PM)
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I so want to choose Squadron Hawk for an easy 12 damage versus CawBlade, but by the time I hit 4 mana they won't have 4 in their hand still. Oh well still a good combo breaker/damage card.
Posted By: TPmanW (8/25/2011 6:32:35 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The three damage for each named card in hand are not important. This is a powerful card against combo decks.
Comparing it with Lobotomy is natural, but making the comparison is not so simple IMHO. Mana cost and color weight is exactly the same. Both are sorceries. Both exile all the copies of a given card of your choice from graveyard, hand and library. And these are the common aspects. Let's look at the differences.
1) Lobotomy makes you look at opponent's hand. This avoids using other cards to be sure to remove an imminent threat.
2) With Lobotomy you can only remove a card which is actually into opponent's hand, and this is a nontrivial restriction when stopping a combo deck.
3) Lobotomy doesn't deal eventual damage for cards in hand. I don't think this is very important...
4) Lobotomy allows you to remove nonbasic lands. This is a strong feature which Thought Hemorrhage doesn't have: things such as Wasteland, Ancient Tomb/autocar... (see all)
Posted By: Paolino (1/13/2012 3:13:43 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Gitaxian Probe, anyone?
Posted By: MithosFall (1/24/2012 6:02:19 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


So may I presume that pairing this with Blightning, Mind Funeral, Glimpse the Unthinkable, and Sadistic Sacrament would be possibly classified as 'being an ass hole?'
Posted By: DarthParallax (2/10/2012 6:22:23 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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