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Community Rating: 3.488 / 5  (40 votes)
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Most people don't realize it works almost as well as Force of Will at stopping your opponent's Channel-Fireball before you've even played a land.
Posted By: Kirbster (11/17/2010 9:05:01 PM)


Awesome flavor, this cars heals your wounds, then the scars make you tougher and more resilient, however damage prevention for creatures isn't usually needed this badly...
Posted By: Guest57443454 (6/29/2009 6:37:37 PM)


@themlsna: They are +0/+1 counters.
Posted By: nammertime (7/22/2010 8:49:10 AM)


The alternate cost is a plus. Considering a lot of damage prevention is around 1-3 points, getting seven damage prevention, and maybe that many +1/+1 counters is definitely worth the one white card, as far as I'm concerned.
Posted By: themlsna (6/27/2010 12:43:25 PM)


Lol now i can block a tanker and survie it again and again and again cuz of the scars.
Posted By: Ace8792 (2/18/2010 2:14:10 PM)


The art is not awful.
Posted By: SarcasmElemental (8/12/2012 8:16:37 PM)


art is awful.
Posted By: Wulfsten (6/25/2011 3:05:58 PM)


Sup Doran, the Siege tower.
Posted By: DacenOctavio (12/24/2012 7:47:55 PM)


Its funny how preventing all damage would make the card stronger but yet seem weaker because you are removing that big timmy number 7.
Posted By: TheWrathofShane (6/21/2013 9:16:55 AM)


Just randomed into Bounty of the Hunt, and then this.
Posted By: Sabisent (7/9/2013 3:57:26 PM)


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