Most people don't realize it works almost as well as Force of Will at stopping your opponent's Channel-Fireball before you've even played a land.
Posted By:
Kirbster
(11/17/2010 9:05:01 PM)
Awesome flavor, this cars heals your wounds, then the scars make you tougher and more resilient, however damage prevention for creatures isn't usually needed this badly...
Posted By:
Guest57443454
(6/29/2009 6:37:37 PM)
@themlsna: They are +0/+1 counters.
Posted By:
nammertime
(7/22/2010 8:49:10 AM)
The alternate cost is a plus. Considering a lot of damage prevention is around 1-3 points, getting seven damage prevention, and maybe that many +1/+1 counters is definitely worth the one white card, as far as I'm concerned.
Posted By:
themlsna
(6/27/2010 12:43:25 PM)
Lol now i can block a tanker and survie it again and again and again cuz of the scars.
Posted By:
Ace8792
(2/18/2010 2:14:10 PM)
The art is not awful.
Posted By:
SarcasmElemental
(8/12/2012 8:16:37 PM)
art is awful.
Posted By:
Wulfsten
(6/25/2011 3:05:58 PM)
Sup Doran, the Siege tower.
Posted By:
DacenOctavio
(12/24/2012 7:47:55 PM)
Its funny how preventing all damage would make the card stronger but yet seem weaker because you are removing that big timmy number 7.
Posted By:
TheWrathofShane
(6/21/2013 9:16:55 AM)
Just randomed into Bounty of the Hunt, and then this.
Posted By:
Sabisent
(7/9/2013 3:57:26 PM)