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@Guest: Because Eon Hub wouldn't be much easier than that? =P
Posted By: boneclub (8/18/2010 9:24:21 AM)
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Fertile Ground states that the controller adds mana of whatever color not the land. So the land would produce colorless and you'd get one of any color.
Posted By: Andon_A (11/15/2010 9:26:44 PM)
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This + eon hub
Fun times
Posted By: Sidecutte (6/5/2010 5:38:46 PM)
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@Domamir1966: I'm pretty sure that Fertile Ground and other cards like it would still give you colored mana as normal. This is an especially good combo, since there's nothing really telling about those enchantments. Your opponent wouldn't see Ritual of Subdual coming until you dropped it.
Posted By: Bowshewicz (9/20/2010 11:27:06 AM)
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Could work well in an artifact/green deck. But it costs far to much to be resonable as well as cumulative upkeep.
Posted By: Silverware (8/27/2009 6:24:30 PM)
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Could be a great control card since green has so many mana producing creatures, but the cost is just too steep. I could see it really hosing someone in the end game, but for 6 you'd like to see something with a bit more oomph.
Posted By: Gaussgoat (12/28/2009 8:40:01 PM)
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How would a land enchantment for extra mana i.e.fertile ground be effected, with this in play?
Posted By: Domamir1966 (5/11/2010 5:07:28 PM)
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Cumulative upkeep was possibly the stupidest mechanic ever designed. On almost every card that has it, I'm like "Hmm this looks like it might be good... oh nevermind it has cumulative upkeep." It's just a pain in the ass.

Except for Herald of Leshrac. That guy's cool.
Posted By: MarlinFlake (11/15/2012 10:41:49 AM)
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I'd put it in an Birthing Pod deck. You don't need colored mana for the activations, and getting the next creature out for 1Phyrexian Green helps with paying for the upkeep. Three turns or so of them being unable to play spells will surely win you the game.
Posted By: syrazemyla (4/5/2012 9:20:17 PM)
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An artifact deck with green splash, everflowing chalice, and two proliferate/energy chamber effects could keep this up indefinitely. The benefit over Eon Hub is that the Chalice/Proliferate/Energy Chambers are already amazing by themselves, so you aren't playing cards that are useless outside of a combo in the deck. Add in a few arcbound creatures to ensure you are developing your board in the meantime. My deck also has Prototype Portal, artifact lands, and the urzatron so the lock is pretty easy to maintain if they miss the window.

Posted By: kiseki (7/18/2012 11:56:19 AM)
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